I have played about a half dozen games at Regent level, and have never built a wonder before the modern era. As a result, my civs are usually in last place for culture, production, and science.
I have tried a number of techniques, but all have failed for various reasons:
1) Get capital building first wonder as soon as possible
As soon as a wonder is available, and at least one other city has been founded, I get my capital to build whatever it can, hoping that the head start will be enough. However, since the capital will produce nothing else for many turns, my civilization stagnates, and the wonder is built by someone else. I then must switch production to something small, usually loosing many shields in the process.
2) Build head start wonder
If I know that a wonder is going to be constructed by someone else before I will complete it, I will start it anyways. Hopefully, I will discover a new tech allowing a new wonder, allowing me to switch production. Unfortunately, The enemy usually ends up building the wonder a few turns before I'd get the new tech, leaving the half built wonder useless.
3) Use leaders
Leaders can rush build any wonders. However, early wars are risky. Is the oracle really worth annoying a civilization who may become a superpower? Unsuccesful war + succesful wonder = failure, all too often.
4) Technology
If I devote everything to research, I will occasionally discover a technology beofre anyone else, giving my a headstart on a wonder. However, even when the AI has the delayed start, their production usually wins the day.
Does anyone have any suggestions?
I have tried a number of techniques, but all have failed for various reasons:
1) Get capital building first wonder as soon as possible
As soon as a wonder is available, and at least one other city has been founded, I get my capital to build whatever it can, hoping that the head start will be enough. However, since the capital will produce nothing else for many turns, my civilization stagnates, and the wonder is built by someone else. I then must switch production to something small, usually loosing many shields in the process.
2) Build head start wonder
If I know that a wonder is going to be constructed by someone else before I will complete it, I will start it anyways. Hopefully, I will discover a new tech allowing a new wonder, allowing me to switch production. Unfortunately, The enemy usually ends up building the wonder a few turns before I'd get the new tech, leaving the half built wonder useless.
3) Use leaders
Leaders can rush build any wonders. However, early wars are risky. Is the oracle really worth annoying a civilization who may become a superpower? Unsuccesful war + succesful wonder = failure, all too often.
4) Technology
If I devote everything to research, I will occasionally discover a technology beofre anyone else, giving my a headstart on a wonder. However, even when the AI has the delayed start, their production usually wins the day.
Does anyone have any suggestions?
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