Originally posted by Out4Blood
Just have the winners decided by earliest victory FOR EACH VICTORY TYPE. If this wasn't clear the first time. Winner for earliest culture victory, earliest spaceship, etc. Score creates too many obvious artificial "point bloating" opportunities. This way the culture freaks can compete together.
Just have the winners decided by earliest victory FOR EACH VICTORY TYPE. If this wasn't clear the first time. Winner for earliest culture victory, earliest spaceship, etc. Score creates too many obvious artificial "point bloating" opportunities. This way the culture freaks can compete together.
What´s wrong with that? Read Vel´s strategy thread, I think he and others do explain well what´s wrong with that.
I would prefer a Huge Continents or Archipelago Map, Monarch Level, to discourage Despotic Conquest as much as possible.
, I'd like it if the tourny had a map on an easier level and also a map on a harder level -- people would be asked to play at their skill level (since so much of this is the honor system anyway...) Though I have no problem with one of the tourny games being as hard as everyone wants, I ask that if the games are much harder a second game is simultaniously put up and a second tourny run at the same time with an easier game... of course, it'd be best if a player could only enter one tourny at a time...
I don´t know if you are being sarcastic, but I wouldn´t consider Monarch easy. I would have to strain my faith in people´s truthfulness to believe anybody who says he can consistently win on Deity without saving/reloading goody huts, battles etc.
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