Expansionist is not popular, and is generally regarded as the weakest trait. I had a great experience with the English recently.
The scout found 4 huts. 3 with techs that I traded to other civs and stayed ahead in tech. And one with a settler. The settler came on my fourth or fifth turn, and was a huge boost ahead of the AI. I was playing Monarch where staying ahead is tough unless you do an early military rush.
I still prefer Religious and Militaristic, but the gains (esp. techs from huts) from expansionist were great.
I got tired of waiting until industrial and modern ages to have a good lead on the AI and press the offensive. I enjoyed being ahead in the early stages where it is almost impossible to build settlers faster than AI. This was the first game where I was in command from the get go. It was fun.
This is hardly a quantitative analysis. Just a case for the early game funness of expansionist. I dont know how often settlers come out of huts for expansionist. Does anyone?
The scout found 4 huts. 3 with techs that I traded to other civs and stayed ahead in tech. And one with a settler. The settler came on my fourth or fifth turn, and was a huge boost ahead of the AI. I was playing Monarch where staying ahead is tough unless you do an early military rush.
I still prefer Religious and Militaristic, but the gains (esp. techs from huts) from expansionist were great.
I got tired of waiting until industrial and modern ages to have a good lead on the AI and press the offensive. I enjoyed being ahead in the early stages where it is almost impossible to build settlers faster than AI. This was the first game where I was in command from the get go. It was fun.
This is hardly a quantitative analysis. Just a case for the early game funness of expansionist. I dont know how often settlers come out of huts for expansionist. Does anyone?
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