The subject line should say it all. I'm starting to get greatly annoyed by the defections. I'd like to hear about what you, through experience, think is a large enough amount of military units in different situations to prevent defections. One unit per population? Two? Does the ADM or health of the units matter?
Do you think there's a unit amount that will guarantee the city not to defect?
I think it's not good that Firaxis has not disclosed the formula for defections or corruption. Strategy gaming should not IMHO contain intuitive elements in this sense. The probability of any event should be calculable, after which it's up to the player to choose to take the risk or not, like for example in the case of combat. Otherwise performance becomes less dependant on skill and more dependant on luck.
Do you think there's a unit amount that will guarantee the city not to defect?
I think it's not good that Firaxis has not disclosed the formula for defections or corruption. Strategy gaming should not IMHO contain intuitive elements in this sense. The probability of any event should be calculable, after which it's up to the player to choose to take the risk or not, like for example in the case of combat. Otherwise performance becomes less dependant on skill and more dependant on luck.
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