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Communism MANY people miss the point

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  • #16
    Went back and looked at the manual after I wrote my analysis (wrong order :-(). Comrade Tribune is correct you only get 8 units for biggers cities (which also deprives you of more commerce.) Making Communism even more inferior. I think they should make military units count double for policing under communism. It

    Communism in MP interesting but I seem to be missing the portion of the manual that talks about CIV 3 MP :-) so I don't really care.

    Has anybody verified that spy as a communist is better than in a democracy. I find Espionage to be so expensive that they only think I bother to do is plant spies.

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    • #17
      Originally posted by Sevorak
      In MP, anyone going Rep or Dem is going to find that some Communist on the other side of the planet just declared war on him and won't listen to him, simply waiting for his civ to implode.
      Not quite - war weariness is not as large (if at all) a factor when the Dem or Rep civ has war declared on it. War wearniness is much more of a factor if the Dem or Rep civ declares war on someone else. Throw in Police Stations (reduce war weariness) and suffrage - and that nut just got tougher to crack - never mind the Dem's 150% production bonus.

      So, those Com Civ's may be in for a rude surprise, especially if there's still wiggle room for unit upgrades and suddenly the marines are landing with Jet Fighter support and Battleship bombardment on your shores ....

      -be0wulfe

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