I've played through on monarch, and now again on emperor, and from my experiance (pseudo) cultural city defection is waaaaay unbalanced.
Scenerio: Difficulty Emperor. Large world. 12 civs.
I invade germany. He is a smaller civ, squished between me and the (quite large) russians.
I check up on all the stats before combat. Culturally, the small german empire is my inferior (although not by much), his military is larger, but he has no iron or horseman. My knights can roll him.
On the first turn of combat, I take berlin, and some other 'edge city' (his dye city). Both are around size 6-8. Berlin has the pyramids and great wall.
A bunch of resisting laborers. I sit 4-5 knights in each city.
Remembering the problems I had had with city defection before, I make sure I start on a temple, and get ready to rush it once resistance is crushed (I do this before market, even though I have about 5-6 luxuries coming in).
Success! Three turns later the city doesn't revolt. I rush the temple, next a market for the wopping 8 or so happy points I get from the variety of luxuries.
I continue my conquest of germany. War wariyness (sp) starts to cause some trouble. I up my luxury rate from 10 to 30% to compensate. I check on my conquered cities. Berlin now complete with market, library and court house (it will later have my forbidden palace) has declared we love the presidents day.
Next turn. With 4 knights, culture pumping AND NO OTHER GERMAN CITY BORDERS MAKING CONTACT WITH BERLIN (my conquest went quickly, knights eat pikes). Berlin revolts. Eating up my 4 knights.
I load auto save. I move in another knight from another german city (leaving 3 knights in a size 4 or 5 city, with nothing but happy people and 1 or 2 entertainers) small culture from temple.
Next turn. That city defects. Again eatting my knights.
This process kept recurring every 4 or so turns. It didn't matter then at this point germany consisted of no more then 3 cities. That the remaining german cities did not make border contact with mine, or that the people were never rioting (and later I didn't allow even 1 unhappy citizen for fear of defection). Or that german culture as a whole was much weaker then mine.
The bottom line is, without warning or reason, german cities would revolt. Making what ever sizable amount of knights/workers and even leaders just dissapear.
My losses in actual combat were not half as great as those that simply poofed from city defection. Eventually after much frustration I just abused the autosave endlessly.
My point is just this. In conquered cities (I have no problem with actual culture revolt) the rate of defection and the cost of it is simply too great. There is no warning of defection, and having the units in the city simply vanish is just absurd.
Perhaps a better system would be: "the citizens of berlin begin a revolt. Two units of knights were killed" untill finally you either fix the problem (revolutionary citizens or AT LEAST unhappy ones) or you have no military left at which point the city defects.
I can't imagine that this problem only happens with me. And it isn't comperable at lower levels (even on monarch it isn't as common/insane). Although in monarch I did have rome defect even when the romans only had two cities left (on a differant island)... of course I had culture and happy giving improvements built.
Bottom line: its f'd up.
Comment two: its silly that there is no point to using monarchy / communism.
Comment three: spy/diplomacy is way too expensive to be useful.
Comment four: armies suck (at the least you should be able to upgrade the units in them...****, you did trade a wonder for this crappy military unit).
Comment five: the advisor screens could have been a lot better, especially the trade screen. If I have extra iron, there should be some advisor who will -quickly- tell me what civs might be interested. The domestic advisor should have a "show me only cities which have more unhappy then happy" filter/sort.
Comment six: all these complaints are pretty minor, the game itself is ****ing awsome.
Scenerio: Difficulty Emperor. Large world. 12 civs.
I invade germany. He is a smaller civ, squished between me and the (quite large) russians.
I check up on all the stats before combat. Culturally, the small german empire is my inferior (although not by much), his military is larger, but he has no iron or horseman. My knights can roll him.
On the first turn of combat, I take berlin, and some other 'edge city' (his dye city). Both are around size 6-8. Berlin has the pyramids and great wall.
A bunch of resisting laborers. I sit 4-5 knights in each city.
Remembering the problems I had had with city defection before, I make sure I start on a temple, and get ready to rush it once resistance is crushed (I do this before market, even though I have about 5-6 luxuries coming in).
Success! Three turns later the city doesn't revolt. I rush the temple, next a market for the wopping 8 or so happy points I get from the variety of luxuries.
I continue my conquest of germany. War wariyness (sp) starts to cause some trouble. I up my luxury rate from 10 to 30% to compensate. I check on my conquered cities. Berlin now complete with market, library and court house (it will later have my forbidden palace) has declared we love the presidents day.
Next turn. With 4 knights, culture pumping AND NO OTHER GERMAN CITY BORDERS MAKING CONTACT WITH BERLIN (my conquest went quickly, knights eat pikes). Berlin revolts. Eating up my 4 knights.
I load auto save. I move in another knight from another german city (leaving 3 knights in a size 4 or 5 city, with nothing but happy people and 1 or 2 entertainers) small culture from temple.
Next turn. That city defects. Again eatting my knights.
This process kept recurring every 4 or so turns. It didn't matter then at this point germany consisted of no more then 3 cities. That the remaining german cities did not make border contact with mine, or that the people were never rioting (and later I didn't allow even 1 unhappy citizen for fear of defection). Or that german culture as a whole was much weaker then mine.
The bottom line is, without warning or reason, german cities would revolt. Making what ever sizable amount of knights/workers and even leaders just dissapear.
My losses in actual combat were not half as great as those that simply poofed from city defection. Eventually after much frustration I just abused the autosave endlessly.
My point is just this. In conquered cities (I have no problem with actual culture revolt) the rate of defection and the cost of it is simply too great. There is no warning of defection, and having the units in the city simply vanish is just absurd.
Perhaps a better system would be: "the citizens of berlin begin a revolt. Two units of knights were killed" untill finally you either fix the problem (revolutionary citizens or AT LEAST unhappy ones) or you have no military left at which point the city defects.
I can't imagine that this problem only happens with me. And it isn't comperable at lower levels (even on monarch it isn't as common/insane). Although in monarch I did have rome defect even when the romans only had two cities left (on a differant island)... of course I had culture and happy giving improvements built.
Bottom line: its f'd up.
Comment two: its silly that there is no point to using monarchy / communism.
Comment three: spy/diplomacy is way too expensive to be useful.
Comment four: armies suck (at the least you should be able to upgrade the units in them...****, you did trade a wonder for this crappy military unit).
Comment five: the advisor screens could have been a lot better, especially the trade screen. If I have extra iron, there should be some advisor who will -quickly- tell me what civs might be interested. The domestic advisor should have a "show me only cities which have more unhappy then happy" filter/sort.
Comment six: all these complaints are pretty minor, the game itself is ****ing awsome.
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