Okay - I did some more researching. I started a new game on a tiny map, and purposely did not research Pottery, which has a tech cost of 2. That should have taken 32 beakers, but even though I was able to get up to 21 beakers a turn, I never reduced my tech costs under 4 turns.
So I think the reports (including mine) of researching a tech in 3 turns or less were anecdotal, i.e. viewing the remaining turns per tech after a turn had already passed.
What I'd like to see is a screenshot of the popup the game gives you right after you finish researching a tech. The one that says, our wisemen / sages / scientists have finished researching blah, what should we research now. If someone could post one that lists off an advance in 3 turns or less, then I will believe that there is in fact a 4 turn cap.
If I see a screenshot (or even someone posting that they saw this particular screen with 3 turns), then I will believe that, and then we'll have to re-think the science model. Until then, looks like there's a 4 turn / tech cap, which may lead science players as well as OCCers to re-think their strategies
So I think the reports (including mine) of researching a tech in 3 turns or less were anecdotal, i.e. viewing the remaining turns per tech after a turn had already passed.
What I'd like to see is a screenshot of the popup the game gives you right after you finish researching a tech. The one that says, our wisemen / sages / scientists have finished researching blah, what should we research now. If someone could post one that lists off an advance in 3 turns or less, then I will believe that there is in fact a 4 turn cap.
If I see a screenshot (or even someone posting that they saw this particular screen with 3 turns), then I will believe that, and then we'll have to re-think the science model. Until then, looks like there's a 4 turn / tech cap, which may lead science players as well as OCCers to re-think their strategies
Comment