Given that artillery is no longer a high-attack slow movement unit, but rather just a support unit, have most people been trimming their artillery and just using pure-attack units with the highest attack values available?
OR, does it mean that what we really need is a huge ton of artillery, say 3 or 4 per garrison defender, to try to get all of the defenders damaged before the land attack commences?
I'm curious to see what other peoples' approaches have been. I hear a lot of people suggesting that one should simply use armour without artillery for its high attack value.
Also, on a more general war note, have people been getting a lot of the "city defects back to original owner" when the garrison is larger than the population? I've been fighting mostly culturally weaker civs, so it hasn't been a problem, but I would be utterly demoralized if an army of 15-20 veterans suddenly poofed out of existance along with some lousy defecting size-8 city.
OR, does it mean that what we really need is a huge ton of artillery, say 3 or 4 per garrison defender, to try to get all of the defenders damaged before the land attack commences?
I'm curious to see what other peoples' approaches have been. I hear a lot of people suggesting that one should simply use armour without artillery for its high attack value.
Also, on a more general war note, have people been getting a lot of the "city defects back to original owner" when the garrison is larger than the population? I've been fighting mostly culturally weaker civs, so it hasn't been a problem, but I would be utterly demoralized if an army of 15-20 veterans suddenly poofed out of existance along with some lousy defecting size-8 city.
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