Without lumberjacking (IFE) you are always better off
removing the forest and never replanting it.
You get better production from improving the underlying
terrain (mines/irrigation), and it only gets better when you
can build railroads.
With IFE, you can turn workers' downtime into extra shields.
If you can stand the micromanagement, IFE encourages
you to simply build as many workers as you can possibly
afford and rewards you with amazing production.
BTW, before the patch you could plant and harvest the same
tile any number of times in one turn. At one point in one of my
games I found it took 3 workers to instantly plant a forest
and 4 to instantly cut it down, so I had these 7-workers teams
that would move from city to city, lumberjacking for whatever
city needed the boost the most at the time. I think the most
workers I ever had working one tile in one turn was 42.
Personally, I'm glad the patch removed IFE.
removing the forest and never replanting it.
You get better production from improving the underlying
terrain (mines/irrigation), and it only gets better when you
can build railroads.
With IFE, you can turn workers' downtime into extra shields.
If you can stand the micromanagement, IFE encourages
you to simply build as many workers as you can possibly
afford and rewards you with amazing production.
BTW, before the patch you could plant and harvest the same
tile any number of times in one turn. At one point in one of my
games I found it took 3 workers to instantly plant a forest
and 4 to instantly cut it down, so I had these 7-workers teams
that would move from city to city, lumberjacking for whatever
city needed the boost the most at the time. I think the most
workers I ever had working one tile in one turn was 42.
Personally, I'm glad the patch removed IFE.
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