I'm sure many players are starting to find what kind of Civs are best for their own type of play. Here are my thoughts. I listed the Civ bonuses in their order of importance.
1. Industrious - The most important bonus. You can build stuff faster. Workers work faster also.
I would strongly recommend picking any civ with this bonus. It also makes it easier to IFE http://apolyton.net/forums/showthrea...threadid=33292 .
2. Commercial - Less corruption overall (very helpful). Extra commerce in city squares.
A must for players who like to expand. The distance from the palace where corruption reaches 100% is longer for commercial Civ's. Courthouses also are more effective in these cities.
For players looking to expand and dominate the world, be France. They are the only Civ with those two characteristics. It might be tempting to pick a Militaristic or Scientific Civ for conquering the world, but in the long run, the extra commerce and less corruption are more helpful than the other bonuses.
If you hate being France, pick a Civ with Industrious and one of these other attributes.
3 (tie). Militaristic - Promotions are more frequent, military buildings cost less.
The promotion thing is the best part of this. Armies are unstoppable at full strength against single units. The reason I think that the Commerical attribute is better is because once you build a barracks, your units are already veterans, they only can be promoted to elite and then to leader. And the heroic epic gives enough of a bonus for non-militaristic Civs. If you use IFE http://apolyton.net/forums/showthrea...threadid=33292 then the bonus for military buildings is moot. Plus, using IFE is a great way to build armies (after you build Military Academy).
3 (tie). Religious - Religous improvements cost less. One turn of anarchy during revolutions.
This attribute is better for players going for the cultural victory. But the bonuses are nice. I suppose if you change governments a lot, this would be good. Overall, its a weak attribute.
4. Scientific - Free tech at beginning of era, science buildings cost less.
At first I thought this was a good attribute, but I realized that the bonuses from Commercial Civs made up for the science bonus. The free tech is nice, but I don't have any problems waiting an extra 6 or 7 turns for an advance at the beginning of an era. This attribute provides no advantage until you can build libraries. Don't pick this attribute, it's a waste.
5. Expansionistic. - Begins game with a scout, barbarians villages give more booty.
This is the most pathetic attribute. Again, I thought this would be a good one for me because I expand like crazy, but it doesn't provide any advantages in terms of building settlers. Also, the scout unit sucks ass. After about 20 turns, I just trade maps. I haven't been able to get more than 4 or 5 barbarian villages anyways. They usually give tech advances more often with Expansionistic Civs, but you are much better off with the Commercial attribute. Avoid this attribute at all costs.
Again, this is just my opinion on the importance of the Civ abilities, feel free to post your experiences and opinions. I'd like to hear other players' take on my strategies. If you are an expansionistic war monger like me, pick France. The combination of Industrious and Commercial abilities makes conquering the world a lot easier.
1. Industrious - The most important bonus. You can build stuff faster. Workers work faster also.
I would strongly recommend picking any civ with this bonus. It also makes it easier to IFE http://apolyton.net/forums/showthrea...threadid=33292 .
2. Commercial - Less corruption overall (very helpful). Extra commerce in city squares.
A must for players who like to expand. The distance from the palace where corruption reaches 100% is longer for commercial Civ's. Courthouses also are more effective in these cities.
For players looking to expand and dominate the world, be France. They are the only Civ with those two characteristics. It might be tempting to pick a Militaristic or Scientific Civ for conquering the world, but in the long run, the extra commerce and less corruption are more helpful than the other bonuses.
If you hate being France, pick a Civ with Industrious and one of these other attributes.
3 (tie). Militaristic - Promotions are more frequent, military buildings cost less.
The promotion thing is the best part of this. Armies are unstoppable at full strength against single units. The reason I think that the Commerical attribute is better is because once you build a barracks, your units are already veterans, they only can be promoted to elite and then to leader. And the heroic epic gives enough of a bonus for non-militaristic Civs. If you use IFE http://apolyton.net/forums/showthrea...threadid=33292 then the bonus for military buildings is moot. Plus, using IFE is a great way to build armies (after you build Military Academy).
3 (tie). Religious - Religous improvements cost less. One turn of anarchy during revolutions.
This attribute is better for players going for the cultural victory. But the bonuses are nice. I suppose if you change governments a lot, this would be good. Overall, its a weak attribute.
4. Scientific - Free tech at beginning of era, science buildings cost less.
At first I thought this was a good attribute, but I realized that the bonuses from Commercial Civs made up for the science bonus. The free tech is nice, but I don't have any problems waiting an extra 6 or 7 turns for an advance at the beginning of an era. This attribute provides no advantage until you can build libraries. Don't pick this attribute, it's a waste.
5. Expansionistic. - Begins game with a scout, barbarians villages give more booty.
This is the most pathetic attribute. Again, I thought this would be a good one for me because I expand like crazy, but it doesn't provide any advantages in terms of building settlers. Also, the scout unit sucks ass. After about 20 turns, I just trade maps. I haven't been able to get more than 4 or 5 barbarian villages anyways. They usually give tech advances more often with Expansionistic Civs, but you are much better off with the Commercial attribute. Avoid this attribute at all costs.
Again, this is just my opinion on the importance of the Civ abilities, feel free to post your experiences and opinions. I'd like to hear other players' take on my strategies. If you are an expansionistic war monger like me, pick France. The combination of Industrious and Commercial abilities makes conquering the world a lot easier.
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