Originally posted by nato
LordAzreal, I really like the way you consider the civ traits in combination rather than seperately. This makes so much sense since they of course always come in combos, not seperately.
I've thought a lot about civ traits, but I always thought of each one seperately ... good work!
One question I have ... you state several times that expansionist will lead to a larger empire. Do you really find this to be the case? I admit I don't play expansionist civs much, but I never really saw that they were getting more or faster cities than other civs. I just thought they explore and get early techs faster. How many settlers from huts can they really get?
Anyway, cool analysis.
LordAzreal, I really like the way you consider the civ traits in combination rather than seperately. This makes so much sense since they of course always come in combos, not seperately.
I've thought a lot about civ traits, but I always thought of each one seperately ... good work!
One question I have ... you state several times that expansionist will lead to a larger empire. Do you really find this to be the case? I admit I don't play expansionist civs much, but I never really saw that they were getting more or faster cities than other civs. I just thought they explore and get early techs faster. How many settlers from huts can they really get?
Anyway, cool analysis.
I've found that when the AI uses expansionist civs, they expand beyond their defensive capability (especially the Americans), and that makes them easier to wipe out (even if it does take longer). The only exception to this is the Zulu, who build more military than settlers, being militaristic, and at full aggression and programmed to pump out offensive land units.
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