I managed a v1.16f/Deity/Huge/Random(Small-ish Archipelagos)/Raging/16/Egyptian victory with essentially this strategy. I:
-- did absolutely no research until Steam Engine (then worked toward Theory of Evolution and finally building libraries/universities, and from then was able to maintain a research lead)
-- made no attempts to build Great Wonders (until Theory of Evolution)
-- was lucky in starting position in that:
-- had only one AI civ on my landmass, and that separated by vast tundra
-- had respectable amount of grassland/plains and a couple of rivers (though no luxury resources, which you only seem to get at deity if you are surrounded by other civs that immediately pen you in)
-- fiercely defended my isolated home-territory, but otherwise maintained peace
-- rushed to get contact with all other civs as soon as possible (almost always through trade)
-- managed to maintain parity among top three or four AI civs in research by boycotting whoever started to take a lead, and also technologically subsidized weaker AI civs in wars with stronger AI civs to maintain resource/military parity
-- consistently short-changed neighboring civs by refusing to trade them the latest techs, especially military techs
-- avoided trade embargoes/alliances/mutual protection pacts, which all ultimately limit the ability to trade.
By doing this, I was able effectively to control technological advance, even while doing none of my own research. Also, global technological advancement was kept going at a very high rate (I think I launched spaceship in 1700s AD) because I'd trade new advances to just about everyone as soon as they came out.
Game became quite slow in the late Industrial Age (running on HP 950MHz AMD Athlon notebook). Some threads here suggest that AI civs are more aggressive about trading tech on their own in v1.17f, so it might not work so well in the new patch.
-- did absolutely no research until Steam Engine (then worked toward Theory of Evolution and finally building libraries/universities, and from then was able to maintain a research lead)
-- made no attempts to build Great Wonders (until Theory of Evolution)
-- was lucky in starting position in that:
-- had only one AI civ on my landmass, and that separated by vast tundra
-- had respectable amount of grassland/plains and a couple of rivers (though no luxury resources, which you only seem to get at deity if you are surrounded by other civs that immediately pen you in)
-- fiercely defended my isolated home-territory, but otherwise maintained peace
-- rushed to get contact with all other civs as soon as possible (almost always through trade)
-- managed to maintain parity among top three or four AI civs in research by boycotting whoever started to take a lead, and also technologically subsidized weaker AI civs in wars with stronger AI civs to maintain resource/military parity
-- consistently short-changed neighboring civs by refusing to trade them the latest techs, especially military techs
-- avoided trade embargoes/alliances/mutual protection pacts, which all ultimately limit the ability to trade.
By doing this, I was able effectively to control technological advance, even while doing none of my own research. Also, global technological advancement was kept going at a very high rate (I think I launched spaceship in 1700s AD) because I'd trade new advances to just about everyone as soon as they came out.
Game became quite slow in the late Industrial Age (running on HP 950MHz AMD Athlon notebook). Some threads here suggest that AI civs are more aggressive about trading tech on their own in v1.17f, so it might not work so well in the new patch.
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