Announcement

Collapse
No announcement yet.

Is this cheating? Twin-Cities Leach Method

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Is this cheating? Twin-Cities Leach Method

    OK, so I'm playing the Romans on Emporer normal map and it appears that using your military is actually quite useful early game with the following build queue:

    warrior
    barracks
    archer x 5
    spearmen x 2
    temple

    Then you go out and raise a little hell.

    As I was playing with this queue, and I kept having to raze enemy cities, it occured to me that there is a variant that is the perfect antidote (the yang) to expansionist civs. Why establish a capital city quickly at all when you have good reason to believe that there are civs near you, and nobody is belligerent early game? It turns out that you really don't have to or want to when playing a militaristic civ.

    Start your civ, but instead of establishing a city, use your settler and worker to find the nearest civilization and plant your capital right next to his so that no resources overlap. Use your worker to attach to his road grid. By the time that you have the means to conquer his civ, he'll have three or four cities on the grid. Use the following build queue:

    barracks
    archer x 5
    spearmen x 1

    Then attack his capital. Take it out. You now have a sister 4 or 5 pop capital city with 2 or 3 workers for free. Most of the surrounding area will have been developed for you. You'll get a leader about 1/2 the time. A couple of your archers will become elite. You should be able to take over a couple more cities or even destroy his entire civ, using his expansionist policies for your ultimate benefit.

    Then expand backward to the areas where your original starting place was located. This is sort of like a "hole" into which you can now expand.

    This will work 90% of the time against the Egyptians and Chinese and normally the take of cities is quite nice. It's toughest to do against the Greeks. I've done it successfully against the Germans, oddly.
    Last edited by DanS; November 8, 2001, 01:55.
    I came upon a barroom full of bad Salon pictures in which men with hats on the backs of their heads were wolfing food from a counter. It was the institution of the "free lunch" I had struck. You paid for a drink and got as much as you wanted to eat. For something less than a rupee a day a man can feed himself sumptuously in San Francisco, even though he be a bankrupt. Remember this if ever you are stranded in these parts. ~ Rudyard Kipling, 1891

  • #2
    What level did you play?

    Comment


    • #3
      Emporer, as I stated in the first sentence.
      I came upon a barroom full of bad Salon pictures in which men with hats on the backs of their heads were wolfing food from a counter. It was the institution of the "free lunch" I had struck. You paid for a drink and got as much as you wanted to eat. For something less than a rupee a day a man can feed himself sumptuously in San Francisco, even though he be a bankrupt. Remember this if ever you are stranded in these parts. ~ Rudyard Kipling, 1891

      Comment


      • #4
        Some problems I can see about it:

        1. The other civs will have a head start of you before you can find them.

        2. If you lose one war you lose the game. But then you haven't invested much time into the game and you can easily restart

        3. You'll have a hard time fighting civs that have an early unique unit. That's probably why you had so much trouble with the Greeks.

        Other than that, its probably a good strategy, though one with a lot of risks.

        I can't see how anyone can call that cheating. Its a high risk strategy that is completely within the rules and intent of the game.

        Comment


        • #5
          Actually, it's low risk, as far as these things go. You are assured to take one well-developed capital city, no matter who you're up against. Even the Greeks can be beaten if you build some more archers before implementing the battle scenario. Nobody has relevant tech deployed when you attack them (~1,200 BC).

          The real risk is not finding someone close by.
          I came upon a barroom full of bad Salon pictures in which men with hats on the backs of their heads were wolfing food from a counter. It was the institution of the "free lunch" I had struck. You paid for a drink and got as much as you wanted to eat. For something less than a rupee a day a man can feed himself sumptuously in San Francisco, even though he be a bankrupt. Remember this if ever you are stranded in these parts. ~ Rudyard Kipling, 1891

          Comment


          • #6
            How about...

            Found capital in 4000bc. Build warrior x 2, settler x 1, Archer x 3

            Build second city. Build Archer x 2.

            Gives 5 Archers with second city to allow more flexible response to circumstances.

            If you do not run into enemy civ early (fat chance), you are not screwed. When you do, you still take their capital.

            First couple of warriors expand your map area somewhat, lets you know wher to build city 2, then garrison your home while Archers are fulfilling destiny.

            Have done this just about every time to toast close civ early. Once there wasn't one, then Archers still were useful as scouts/guards for settlers (yeah, Barbarians eat settlers).

            Prudent strategy saves restarts.
            (\__/)
            (='.'=)
            (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

            Comment


            • #7
              BTW, higher difficulty levels will not allow more than 4 units per city (no deficit spending). 1 city with 5 units means 1 gold maint.

              Haven't seen many 1 pop cities with 2 plus gold surplus.
              (\__/)
              (='.'=)
              (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

              Comment


              • #8
                Supporting those extra units for a couple of turns until you conquer the other city shouldn't be much a problem.....

                /dev

                Comment


                • #9
                  Zealot rush! Zealot rush! Peewee Rush! Peasant Rush! Dragoon Rush!

                  Er... sorry, wrong game

                  Yeah, viable strategy, risky, with a decent payoff.

                  Comment


                  • #10
                    notyoueither: that's the kind of method I started out with, but the distance between you and the enemy civ's capital is a critical component. You want to gain the benefit of the enemy civ, not just remove him from play. He's got valuable cities, resources, developed land, and workers. That said, I would be interested in seeing the results of the timeline you outlined.

                    Using the arm's length approach, I found myself razing cities because I knew that it wasn't possible to hold all of them militarily and, in any event, the corruption would be killer on the higher levels to have a 5 city 20 squares away.

                    So I found it preferable to use the AI's bonuses and proclivities against him. Hit him at the heart when I have control over most of the variables.
                    I came upon a barroom full of bad Salon pictures in which men with hats on the backs of their heads were wolfing food from a counter. It was the institution of the "free lunch" I had struck. You paid for a drink and got as much as you wanted to eat. For something less than a rupee a day a man can feed himself sumptuously in San Francisco, even though he be a bankrupt. Remember this if ever you are stranded in these parts. ~ Rudyard Kipling, 1891

                    Comment


                    • #11
                      Not a cheat. Just evil.
                      “It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”

                      ― C.S. Lewis, The Abolition of Man

                      Comment


                      • #12
                        Thanks. That's exactly the response I was looking for, pchang.

                        Last night, I successfully made it through early game on emporer using this approach. It appears that there are two big risks. About 25% of the time you will not find an appropriate starting place for one reason or another. Also, 25% of the time, you will be next to the Greeks, who are pains in the ass.

                        Last night I saw the Greeks, said "screw that" and eventually ended up establishing my capital city next to the Aztecs. There were two iron resources in a city very near, so I went after that first. I then had legions. However, I think this was a mistake. I shouldn't have screwed around, but rather went after the biggest prize.

                        Also, I got bogged down destroying the Aztecs, even with my legions. It was about 800 AD before I could seriously start my vertical expansion. By about 1500, everybody was in modernity and I had one of the smaller civs.

                        I think I'll have to work on my siege warfare. I had 3 catapults and 5 legions before attacking his capital. In hindsight, I probably should have gone with 5 catapults, 5 legions. Pound him into the ground and then take his cities without losses. I'll be working on a suitable mix over the weekend. Somebody in randomturn's thread talked about doing this against the Greeks, so it is appealing...
                        Last edited by DanS; November 9, 2001, 12:09.
                        I came upon a barroom full of bad Salon pictures in which men with hats on the backs of their heads were wolfing food from a counter. It was the institution of the "free lunch" I had struck. You paid for a drink and got as much as you wanted to eat. For something less than a rupee a day a man can feed himself sumptuously in San Francisco, even though he be a bankrupt. Remember this if ever you are stranded in these parts. ~ Rudyard Kipling, 1891

                        Comment


                        • #13
                          try early move 2 civs

                          Instead of Romans, try a civ with an early unit that can move 2 like Aztechs or Babylonians. You get to retreat and heal up in a town with a barracks. You get to whittle down the enemy without taking any losses (until you run up against enemies with move 2 units also).
                          “It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”

                          ― C.S. Lewis, The Abolition of Man

                          Comment


                          • #14
                            Artillery is fantastic, this game gives you frequent losses unless your offensive unit has more than double the defenders power, once you build up a large artillery force you do not have to replace it. My industrial age ratio is 1 Calvalry to 2 Infantry to 3 artillery- you can wipe other civs off the map really quickly this way.

                            Comment


                            • #15
                              Originally posted by DanS
                              Last night I saw the Greeks, said "screw that" and...
                              I guess theres 2 initial strategies to prevent you starting out next to those evil Greeks
                              First is to start as the Greeks, which will make a counter-attack by the other civ unlikely to do damage.
                              Seeing as civilizations start in their cultural groupings, perhaps starting as another civ in a different cultural group will help. as pchang suggested, the Aztecs look ideal for this, with retreat-able units, which will allow you to heal your attack force, rather than rebuilding them after each city, and then continue to roll over their other cities.
                              Last edited by Skanky Burns; November 10, 2001, 03:33.
                              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                              Comment

                              Working...
                              X