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  • #16
    An elite Legion attacking regualr warriors in the forest? Sounds like the opening scene of Gladiator Except the Romans won . . .
    You sunk my Scrableship!

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    • #17
      My combat is fine. Ive won every battle I deserved to win (except 1 or 2, but thats what makes the game fun!) and lost every one I deserved to lose (Except that warrior vs swordsman on open ground, but you dont see me complaining )
      "Nuke em all, let god sort it out!"

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      • #18
        Perhaps there could be some sort of deficiency with the random number generator being used for things such as combat. It often seems a little bit too "streaky" to me. ex. My infantry will fight off 7 or 8 attacking jaguar warriors (backwards Aztecs...) taking maybe one damage point, and then another infantry unit will be killed while attacking a single normal warrior unit..

        Also, is anyone else noticing that elite units seem to have a combat advantage in addition to their hit points? It's been seemign that way to me for some time now.

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        • #19
          sigh...

          Civ 2 worked so hard to remove "Phalanx Destroys Bomber"
          situations and Civ 3 goes and puts them right back in.

          Firepower and Hit-points would definitely moderate those
          "extreme" combat results instead of having units killing and dying
          in such arbitrary ways.

          Oops! Almost forgot; try bombardment. A horde of artillery with
          some fast movers in front to clear a path, defend your guns and
          take cities is really powerful! Reduces even the most heavily
          defended cities to rubble so you can just mop up.
          Last edited by ndnls; November 8, 2001, 00:45.

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