An elite Legion attacking regualr warriors in the forest? Sounds like the opening scene of Gladiator Except the Romans won . . .
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My combat is fine. Ive won every battle I deserved to win (except 1 or 2, but thats what makes the game fun!) and lost every one I deserved to lose (Except that warrior vs swordsman on open ground, but you dont see me complaining )"Nuke em all, let god sort it out!"
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Perhaps there could be some sort of deficiency with the random number generator being used for things such as combat. It often seems a little bit too "streaky" to me. ex. My infantry will fight off 7 or 8 attacking jaguar warriors (backwards Aztecs...) taking maybe one damage point, and then another infantry unit will be killed while attacking a single normal warrior unit..
Also, is anyone else noticing that elite units seem to have a combat advantage in addition to their hit points? It's been seemign that way to me for some time now.
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sigh...
Civ 2 worked so hard to remove "Phalanx Destroys Bomber"
situations and Civ 3 goes and puts them right back in.
Firepower and Hit-points would definitely moderate those
"extreme" combat results instead of having units killing and dying
in such arbitrary ways.
Oops! Almost forgot; try bombardment. A horde of artillery with
some fast movers in front to clear a path, defend your guns and
take cities is really powerful! Reduces even the most heavily
defended cities to rubble so you can just mop up.Last edited by ndnls; November 8, 2001, 00:45.
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