Originally posted by Catt
You could be right, but I certainly see a lot of battles between units that differ by two tech progressions - and the smart human player would rush like hell with the first significant tech lead. Get to chivalry (knights) before neighbor has large numbers of pikemen (or is without iron)? Bye-bye neighbor. Get to cavalry and a neighbor has no saltpeter or hasn't upgraded all pikes? Bye-bye neighbor. And so on.
You could be right, but I certainly see a lot of battles between units that differ by two tech progressions - and the smart human player would rush like hell with the first significant tech lead. Get to chivalry (knights) before neighbor has large numbers of pikemen (or is without iron)? Bye-bye neighbor. Get to cavalry and a neighbor has no saltpeter or hasn't upgraded all pikes? Bye-bye neighbor. And so on.
You did not say what the out come of those battles was, when they are two ages apart. If as I suspect in 129f the out come is a smashing success for the new units, then it is as I claimed, not much of a factor. I would submit that the human players already rush when they get a tech lead in units. If you get to Calv first, you are going to starts somw scuffles. I would expect the correction (whatever it could be) to not make it so a defensive unit like the pikemen would not hold its own if fortified in a city against say Knight or even an occasional Cal, but no MA, please. If it attacked or attacking on the field, sad movies. The case you mention are already bad news for whomever is missing the key tech or resource. Again the tweak would not make much difference. All I would lobby for is no more warriors or spearmen beating anything form two ages away, ever or nearly so, no matter what stories or icon respresentation one wishes to propose. Finally, it is not a big issue to me, I am not one of the one who hate the combat any longer after all the patches. Originally it was bad, not so now.
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