Has anyone else experienced this? I had just begun a naval invasion of the Roman continent, and after successfully taking one of his cities I poured all units into that town. Using that as a beachhead I start to attack his other towns. I'm doing well, maneuvering my forces to sack another while I send my injured troops to the first city. Then, less than four turns after I took it, the first city reverts back to the Romans--taking all of my troops with it. This after I had quelled all resistance and at the time my culture was much higher than the Romans.
After reloading and experimenting, I hit upon this strategy, which seems to work well at stopping reversion and at least minimizing the damage when it happens. If you can't wipe out a civilization in one or two turns (which also prevents reversion), try doing this:
1. Conquer enemy city. Flood it with as many forces as you can spare while keeping the heat on the enemy. Immediately changed production to a worker or settler, and turn everyone into entertainers. End turn.
2. When the next turn rolls around, the city will come out of civil disorder, and in all likelihood will have starved away a population point. Vacate the city off all your troops, regardless of how many resistors you quelled, except for one or two of your most critically injured.
3. Whenever a city starves it automatically re-assigns the tiles. You'll have to manually turn everyone into entertainers again.
4. Whenever you finally build a worker have them work the tiles or simply have them rejoin the city.
5. If a city DOES rebel, at least your forces are right next to it for an easy retaking. Rebelled cities only get one defensive unit.
The key to this strategy is that workers built in a resisting city still belong to your civilization. When you have them rejoin a city they count as your nationality, not the one you just conquered. The more of their nationality you kill through famine, the higher the proportion of your citizens (through rejoined workers) the city gets, and the less likely it is to rebel.
Using the above, I conquered the Roman capital and successfully starved them down from a size 12 to only 2 population points, and created 3 workers in the process. I then had those 3 join, and suddenly the majority was French. No rebellion whatsoever.
Though it might seem bad to deliberately destroy the production of a sizeable city you just took, you should know that (A) You're only killing resistors, who wouldn't have worked for you anyway, (B) At most a conquered city can only work 9 tiles, and (C) If you hadn't pillaged all the terrain improvements, the city will rapidly regrow.
After reloading and experimenting, I hit upon this strategy, which seems to work well at stopping reversion and at least minimizing the damage when it happens. If you can't wipe out a civilization in one or two turns (which also prevents reversion), try doing this:
1. Conquer enemy city. Flood it with as many forces as you can spare while keeping the heat on the enemy. Immediately changed production to a worker or settler, and turn everyone into entertainers. End turn.
2. When the next turn rolls around, the city will come out of civil disorder, and in all likelihood will have starved away a population point. Vacate the city off all your troops, regardless of how many resistors you quelled, except for one or two of your most critically injured.
3. Whenever a city starves it automatically re-assigns the tiles. You'll have to manually turn everyone into entertainers again.
4. Whenever you finally build a worker have them work the tiles or simply have them rejoin the city.
5. If a city DOES rebel, at least your forces are right next to it for an easy retaking. Rebelled cities only get one defensive unit.
The key to this strategy is that workers built in a resisting city still belong to your civilization. When you have them rejoin a city they count as your nationality, not the one you just conquered. The more of their nationality you kill through famine, the higher the proportion of your citizens (through rejoined workers) the city gets, and the less likely it is to rebel.
Using the above, I conquered the Roman capital and successfully starved them down from a size 12 to only 2 population points, and created 3 workers in the process. I then had those 3 join, and suddenly the majority was French. No rebellion whatsoever.
Though it might seem bad to deliberately destroy the production of a sizeable city you just took, you should know that (A) You're only killing resistors, who wouldn't have worked for you anyway, (B) At most a conquered city can only work 9 tiles, and (C) If you hadn't pillaged all the terrain improvements, the city will rapidly regrow.
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