Yeah, air superiority doesn't work.
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Is air superiority worthless?
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Originally posted by dexters
Speaking of the mysterious AI combat bonus, I've seen it happen with my own eyes.
A knight fights a spearman, knight has upper hand, but for some reason, spearman's hp losses suddenly slows down to a crawl and the knight is slaughtered. The next turn, another veteran knight comes by and whacks the same until with no problem.
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I've never seen this happen to any large extent. I had a group of 3 infantry and an artillery piece next to an enemy city (with 2 ironclads providing shore bombardment), and I must have heavily wounded 10 cavalry as well as killing an enemy army of cavalry and riflemen, while losing 1 infantry and wounding the others (and giving them experience enough to get my first great leader - strange to see George Washington leading an army of WW1 infantrymen)
Edit: Note that my infantry were defending the entire time----
"I never let my schooling get in the way of my education" -Mark Twain
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Appears to be a bug. Human player fighters don't fly air superiority and human player coastal fortresses don't fire on passing enemy ships. These "respond to the other player's movement" functions work fine for the AI.No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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I've encountered it once (due to my lack of wars) and the damn fighter shot down my bomber. So it seems to work for the AI at least."Let us kill the English! Their concept of individual rights could undermine the power of our beloved tyrants!"
~Lisa as Jeanne d'Arc
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