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Do you use the Palace Jump Exploit?

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  • notyoueither
    replied
    Originally posted by Anun Ik Oba
    Ok, now I know what you guys are talking about.

    I wouldn't use this anyways. What's the point? Disbanding your capitol just to move the palace? Doesn't sound like a good idea.
    I try to never quit games, and I have had a few where the original palace location was simply aweful. In those cases, and provided that I am still alive and viable, palace jumps are very important.

    Leave a comment:


  • Kuciwalker
    replied
    no banana option = no good poll

    I don't use it for aesthetic reasons

    Leave a comment:


  • Sarxis
    replied
    Ok, now I know what you guys are talking about.

    I wouldn't use this anyways. What's the point? Disbanding your capitol just to move the palace? Doesn't sound like a good idea.

    Leave a comment:


  • Cerbykins
    replied
    Seeing as THIS is -definitely- an exploit of how the scenario is played, I won't be touching it with a ten-foot bargepole

    In the meantime....Firaxis know what they must do....simply make place lost more fatal, and drop the cost for players without one to start with!

    *joins the 'down with palace jump' club*

    Leave a comment:


  • DrSpike
    replied
    I do it in a large percentage of games. I used to feel slightly guilty when it was discovered, but palace bumping is a skill in itself, and acts as a failsafe for those who are too unlucky to get leaders.

    Leave a comment:


  • CerberusIV
    replied
    Originally posted by Cerbykins
    A thought, sorry if it's come up already.

    Is there not a tiny risk that someone may try and pull the palace-jump stunt in 'age of discovery'?
    The advantage of the VP victory and tech, while also being based in the New World or the African mines?

    At which point, you can quickly knock up your TRUE empire in, say, the Americas...?
    Yes, it has been done by some people in SP and it works, particularly for a quick finish at the end if you are close to enough VP's.

    It's a question of honour in a SP scenario like that. If you have to do it you haven't really beaten the game. In MP you would probably find everyone else walking away. I'd certainly think twice about another game with someone who pulled that trick.

    Leave a comment:


  • Cerbykins
    replied
    A thought, sorry if it's come up already.

    Is there not a tiny risk that someone may try and pull the palace-jump stunt in 'age of discovery'?
    The advantage of the VP victory and tech, while also being based in the New World or the African mines?

    At which point, you can quickly knock up your TRUE empire in, say, the Americas...?

    Leave a comment:


  • MrWhereItsAt
    replied
    I have used it at times, but the amount of planning and calculation required (I was always taught mathematicians were lazy by trade) means that it must be REALLY worth it, ie there is no chance of an MGL anytime soon and I need the Palace elsewhere really badly.

    Leave a comment:


  • Jaguar
    replied
    Not an exploit, don't use it.


    I hate the instant relocation idea though anyway.

    Leave a comment:


  • Cerbykins
    replied
    Hmm, capturable palace?
    Or maybe, like treasure goodies, escorted? (fun idea of a pikeman shoving a palace in his back pocket :P )

    Leave a comment:


  • Jaybe
    replied
    Originally posted by Smiley
    The palace should be a unit that has to be physically moved to its new location, and would not be able to take advantage of railroads.
    As one part of the whole, absolutely brilliant!

    Leave a comment:


  • :) Smiley
    replied
    The palace should be a unit that has to be physically moved to its new location, and would not be able to take advantage of railroads.

    Leave a comment:


  • mrmitchell
    replied
    There's two parts to your questions.

    NO, I think it is NOT an exploit...otherwise, Firaxis would have fixed it with a patch by now. If it's in the game, and the game designer allows it to remain there after surely noticing discussion of it, then it's not an exploit, but a feature.

    NO, I do NOT use it. I've got better things to do than dig up the formula and attempt to beat my way through it.

    Leave a comment:


  • sabrewolf
    replied
    Originally posted by Plotinus
    In addition to Shogun Gunner's examples, the Romans moved their capital from Rome to New Rome (Constantinople) in 330, and Peter the Great moved the Russian capital to St Petersburg in the early eighteenth century. In both cases these were brand new cities, which under Civ3 rules would never have been able to build a palace in under a couple of centuries.
    maybe they discovered a technology first and rush-built the palaces with a scientific leader?

    Leave a comment:


  • Cerbykins
    replied
    An added incentive not to move is, if you find say, for example, your palace is now on the western-most of 5 small island-like masses you own - it still won't do too much damage due to the way 'optimal cities' pans out. Quite frightening really...

    See C3C Rise of Rome, Sassanids for a example of this idea. Despite being so far-flung, the far away cities - which you'd normally expect to be hammered - are still surprisingly fruitful!

    I've tried it both-ways with the maths issue. Once upon a time I tried to squeeze every possible inch out of every game, at which point it became dull. Then I ditched maths almost completely in favour of playing 'enjoyably', and suddenly found I was inept

    Painful nasty balance. Find your own match...let the other suckers fight it out

    Anyway, on-topic - palace jump = trash
    *awaits flames*

    Leave a comment:

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