In C3C, I've discovered that radar artillery can be a lot of fun to play with. They have the speed to keep up with MA blitzes (although not with the longest-range operations of MA armies), and the firepower to reduce even the most potent of defenders to a shadow of their former selves before the MAs (or tanks, or on occasion even cavalry) move in.
Prior to C3C, I didn't like how artillery made a huge mess of the infrastructure of what were about to be my cities. But with artillery in C3C targeting units first, that is no longer a problem. Using a stack of RAs to reduce a city's defenders to one hit point each before the attackers roll (or gallop) in has become an extremely attractive option.
Nathan
Prior to C3C, I didn't like how artillery made a huge mess of the infrastructure of what were about to be my cities. But with artillery in C3C targeting units first, that is no longer a problem. Using a stack of RAs to reduce a city's defenders to one hit point each before the attackers roll (or gallop) in has become an extremely attractive option.
Nathan
(I dont have c3c ... just give me a few months) are you saying that RA has the same movement points as MA and has a targeting priority on defending units?
to read that it may have become even more lopsided.
I wish it were otherwise but I don't blame Firaxis at all
. The amount of work required to improve that AI characteristic might be asking waay too much.
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