When I finished researching Steam Power, I got a nasty surprise. There were only two sources of coal on the continent, one in Dutch territory and one in Mongol territory. I started making plans to invade the Dutch, but the Mongols had other ideas. Hoardes of ancient cavalry from their Statue of Zeus invaded my north just as I was in the process of paying for cavalry upgrades. Fortunately, an incursion by obsolete archers gave me a little advance warning and I had sufficient troops in position to blunt the attack.
Once the Mongol offensive was dealt with, it was my cavalry commander's turn. Mongol cities started falling, one after another, and I even had a ship handy to take out the island the Mongols held off their coast. By the end of 880 AD, Mongols existed only as an ethnic group in the northern part of the Inca nation and as part of the Inca worker corps. During the course of the war, I got a leader to build a cavalry army and found out how much fun those things are to play with.
When the Mongols were defeated, the grace period the Dutch had unknowingly received ended. In just two or three turns, they were expelled from the continent, but the Incas had little interest in islands. So for the rest of the game, the Dutch took their Seafaring trait perhaps a bit more seriously than they had intended to.
As I was planning to attack China (still no AI Nationalism yet), the Celts launched one of the absurd AI two-unit invasions. If I hadn't had cavalry in the area, the invasion might have had an ounce of sanity to it - the area where the units landed was undefended. But cavalry sweped in and dealt with the attackers, and I decided not to let the Celtic nuisance get in the way of my campaign against China. The Chinese put up the best fight they could, even barely breaking the first assault on their capital, but it wasn't nearly good enough. The Chinese, like the Dutch, were permitted to survive as an island people (in thier case on a single largish island). In 1000 AD, the continent was mine.
The war with the Celts did have one marginally negative outcome: the Celts brought the Greeks in in an alliance, and when a Greek galley appeared off the coast of the island conquered from the Mongols, I decided to give it to the Dutch rather than try to defend it. The place was more of a nuisance than it was worth.
Once the Mongol offensive was dealt with, it was my cavalry commander's turn. Mongol cities started falling, one after another, and I even had a ship handy to take out the island the Mongols held off their coast. By the end of 880 AD, Mongols existed only as an ethnic group in the northern part of the Inca nation and as part of the Inca worker corps. During the course of the war, I got a leader to build a cavalry army and found out how much fun those things are to play with.
When the Mongols were defeated, the grace period the Dutch had unknowingly received ended. In just two or three turns, they were expelled from the continent, but the Incas had little interest in islands. So for the rest of the game, the Dutch took their Seafaring trait perhaps a bit more seriously than they had intended to.
As I was planning to attack China (still no AI Nationalism yet), the Celts launched one of the absurd AI two-unit invasions. If I hadn't had cavalry in the area, the invasion might have had an ounce of sanity to it - the area where the units landed was undefended. But cavalry sweped in and dealt with the attackers, and I decided not to let the Celtic nuisance get in the way of my campaign against China. The Chinese put up the best fight they could, even barely breaking the first assault on their capital, but it wasn't nearly good enough. The Chinese, like the Dutch, were permitted to survive as an island people (in thier case on a single largish island). In 1000 AD, the continent was mine.
The war with the Celts did have one marginally negative outcome: the Celts brought the Greeks in in an alliance, and when a Greek galley appeared off the coast of the island conquered from the Mongols, I decided to give it to the Dutch rather than try to defend it. The place was more of a nuisance than it was worth.
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