Originally posted by Solomwi
That's my point, and the reason for my last paragraph. On a huge map, I can usually expand to uselessness in the early game far before running out of land, so a higher proportion of my tiles being worked due to tighter spacing doesn't really make a difference. Either way I've got the same amount of tiles being productively worked.
That's my point, and the reason for my last paragraph. On a huge map, I can usually expand to uselessness in the early game far before running out of land, so a higher proportion of my tiles being worked due to tighter spacing doesn't really make a difference. Either way I've got the same amount of tiles being productively worked.
Other benefits of 3-tile spacing includes (i) tile sharing (workers can improve certain tiles that are worked by citizens of different towns depending on city size when city size fluctuates due to settler/worker production), meaning less worker investment for more "effective" improved tiles and (ii) flexible defense or flexible mood control (even 1-move units can move from one city to another in one turn.
I've found 3-tile spacing is powerful, but come to enjoy 4-tile spacing unless the terrain demands otherwise (4-tile being CxxxC) -- it allows a moderate degree of power in the early game, and also allows a decent city size after hospitals. In other words, I am convinced that 3-tile is more powerful but 4-tile more enjoyable.
Catt
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