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  • RCP and Conquests

    First of all I may not be corect here but...

    1. I think RCP may still work in Conquests

    2. Playing the INCA, still in Despotism.

    3. 5 cities 4 or 4.5 from the Capitol

    4. 4/4.5 ring only has a single lost sheild in each city.

    5 cities and production

    4 sheilds 1 lost
    3 sheilds 1 lost
    3 sheilds 1 lost
    2 sheilds 1 lost
    1 sheilds 1 lost

    Capitol is pumping out 9 sheilds and no loss

    Now maybe this isn't enough cities to test, Im not sure.

    Im posting this because I heard a rumor RCP was going away in Conquests.
    *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

  • #2
    The best way to try it is to make up a very artificial scenario.

    Using the editor, make an all-grass (or anything) island large enough to set up a capital and several cities equidistant from each other. Mod the terrain to give you the max shields it can (25 IIRC). Then ensure each city has about 4 pop. Save this scenarios and play it - check the waste/corruption levels in each city. If you get the same waste/corruption at the same distance in each direction (out of 4x25 shields), then you should be able to narrow down the percentage loss to the nearest percent in all cases. If they are the same, then Bob's your uncle and RCP works, at least to within 1%. Further such testing would be needed to be sure, for example founding the cities at different times to test whether city age is a new factor in corruption/waste, but you get the idea.

    But I'm probably going to have to wait for things like this, as I'm sure everyone who actually has it is far too busy to do something obsessive and anal like this.
    Consul.

    Back to the ROOTS of addiction. My first missed poll!

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    • #3
      Yes, I was planning this but the lack of corruption in those first cities was kind of interesting.

      I dont know when Ill get a chance to do but I plan to.

      Thanks

      MWIA
      *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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      • #4
        the anal nitpicker club strikes back

        Comment


        • #5
          In the chat it was stated that when 2 cities are built at the same distance, order of founding effects rank corruption.

          Also of interest, although I'm not sure if it's true or not, is that rank and distance corruption are now terrain specific!!! ie. there being a load of mountains between a city and the capital increases the corruption. If it is true then it's a very nice alteration, in RL corruption was dependant on how long it takes to travel/send messages.

          Like the example of the far eastern Russian cities where the governor could pretty much do what he liked, as it would take 3 months for any communications to arrive from the capital.
          Are we having fun yet?

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          • #6
            Re: RCP and Conquests

            Originally posted by conmcb25
            5 cities and production

            4 sheilds 1 lost
            3 sheilds 1 lost
            3 sheilds 1 lost
            2 sheilds 1 lost
            1 sheilds 1 lost
            Actually, just from that information, you can see that RCP is gone. The first city in your list has 20% corruption, while the last one has 50% corruption.

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            • #7
              Another triumph for elementry school arithmatic!
              If I'm posting here then Counterglow must be down.

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              • #8
                Gee thanks guys! ACK!

                My point being that even the large production city is only losing one sheild in despostism. And NO cities are losing more than one.

                I just included the data because again I am unsure of the results.

                Back to the drawing board.

                axelman as the reigning corruption nazi are you going to take a look at this as well?
                *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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                • #9
                  The RCP bug means that all cities at the same distance from your palace have the same corruption, which is clearly not the case in your example.

                  The fact that you have less corruption than you expected is another story. I think they have increased the OCN for all map sizes, and some scenarios (like the Age of Discovery) have reduced corruption compared to the epic game.

                  When I get conquests (Amazon finally shows my order as shipped), I plan to do some quick tests to figure out any changes, but I don't expect to find many (besides the effect of the new police specialists).

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                  • #10
                    I think they have increased the OCN for all map sizes


                    they have upped the OCN and toned down corruption in general.
                    Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                    Then why call him God? - Epicurus

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                    • #11
                      I would be surprised if the comments by Firaxis that they have toned down corruption in general is anything more than an OCN increase, but we'll see...

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                      • #12
                        You could be right Alex, it was the first line that threw me off, well, you can't blame me for it, can you.

                        [17:38] <+Gobi> Dave is telling stories here ... corruption in general has been reduced
                        [17:38] <+Gobi> The optimal number of cities has been bumped up to lessen it
                        Last edited by alva; November 7, 2003, 12:47.
                        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                        Then why call him God? - Epicurus

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                        • #13
                          In my standard game (C3C) that I started I've placed my cities in both an RCP/OCP style and haven't been plauged by vicious corruption. However I can positively recall that some of my cities that were close to my capital have slightly different corruption than other similiarly distanced cities.
                          signature not visible until patch comes out.

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                          • #14
                            Hm. This is going to have me thinking twice about my cherished commercial trait. Especially with policemen or civil engineers or whatever they're calling coming later in the game, when my empire is typically very large and corruption is becoming a problem (especially in "the provinces" )
                            You can't fight in here! This is the WAR room!

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                            • #15
                              It would be very nice if we finally could do something about those über-corrupt cities...



                              That example isn't enough to show us how they dealt with the RCP-bug (RCP is still useful for defence pusposes though)

                              To eliminate the RCP-bug all they have to do is to make sure two cities never have the same rank. The easy way is to give the oldest city the best rank, the 'best' solution is to give the most productive city the best rank.


                              OT: Where do ARNA(Anal Retentive Nitpickers Anonymous) hold their meetings?
                              Don't eat the yellow snow.

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