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Thoughts on luxuries, marketplaces, and happiness: feedback wanted

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  • Thoughts on luxuries, marketplaces, and happiness: feedback wanted

    I've been troubled by this for quite some time now, but lately it has taken on much more of a definitive form. Is it just me or are marketplaces the most valuable happiness structure in the entire game? They are cheap, they increase your tax money, and they have the power to increase your happiness by 0-12 citizens (depending on the number of luxuries you have). So with even a small number of luxuries (3 or 4) marketplaces are one of your best happiness structures. Does this make the game too easy? What I've thought about is moving this particular marketplace ability (the doubles luxury output) to stock exchanges so that the industrial age will finally have a happiness structure, and so that other earlier happiness structures will be more important. I'd like to hear all of your thoughts on this.

  • #2
    And the extra happiness triggers WLT* thus reducing corruption.

    Interesting idea about moving the functionality to a later point in the tech tree. I might even beeline to The Corporation to get those stock exchanges set up ASAP.

    It would definitely slow down the early game (for me, anway). Maintaining a Republic government would not be as easy (this might be a good thing, seeing as Republic currently is the Uber-government IMO).
    "Stuie has the right idea" - Japher
    "I trust Stuie and all involved." - SlowwHand
    "Stuie is right...." - Guynemer

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    • #3
      I just started playing DyP mod (version 1.50) to tide me over until C3C arrives. There the equivalent of marketplaces takes place in the late industrial/early modern age (shopping malls(?)).

      DEFINITELY a different dynamic, but they have so many other improvements that affect the happiness/contentedness equation.

      Go for it!!

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      • #4
        NOOOOOO!!!!!!

        Do NOT mess with Marketplaces!!!!

        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

        Duas uncias in puncta mortalis est.

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        • #5
          stuie,

          i hadn't even thought about the wlt* corruption bonus, which is evn more reason to move it back

          Jaybe,

          so they completely removed the effect from market places? I need to check out the DyP mod

          thesus,

          do you have a reason?
          if not your opinion is still all cool

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          • #6
            I can think of two side effects of your marketplace idea, which you may or may not desire:

            1) The AI will suffer more than the human player, as it will have to use even more entertainers. As you know, the AI doesn't use the luxury slider.

            2) The Religious trait will become more powerful, as Monarchy will more often become the early government of choice.

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            • #7
              korn,
              BEWARE of DyP! It is SO massively different it is difficult to have a handle on what the bleep is going on.

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              • #8
                Moving markets would be painful for many playing Emp and Deity and as Alexman says, it would be worse for the AI.
                I would not be hurt so much in the ancient age, but after that it would cost. In my last game at Deity, I was only starting to get markets in my core cities at new age. With Construction in hand and aquadects available, that is when it starts being useful.
                The few cities founded on a river are probably most needy.

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                • #9
                  I have already thought of the ramifications on the AI and I intend on giving them a slight boost of either 3 or 4 happy citizens compared to a humans 1 to 0 happy citizens (depending on what level the human plays on), but how does it improve the religious trait? It seems like getting out of Despotism ASAP is already a priority. Though I intend on despotism allowing more MPs than monarchy.

                  So here it some things it will do

                  *make the game harder
                  *possibly hurt the AI
                  *make getting WLT* days harder
                  *make republic/democracy weaker
                  *make stock exchanges/the corporation more important
                  *possibly make the religious trait stronger

                  anything i've missed?

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                  • #10
                    Yes marketplaces are powerful but they require a substantial level of income/variety of luxuries to be powerful and typically those levels aren't attained till later in the game.

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                    • #11
                      I think it may have some unintended effects.

                      Faced with no Marketplaces for happiness, I'd tend to keep my cities smaller in size and focus more on warfare than building up infrastructure. It would seem to make early warmongering and tighter city spacing even more attractive than it already is.

                      I think the Religious point is that the cheaper Temples/Cathedrals would now be more likely to be built.

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                      • #12
                        Originally posted by alexman
                        I can think of two side effects of your marketplace idea, which you may or may not desire:

                        1) The AI will suffer more than the human player, as it will have to use even more entertainers. As you know, the AI doesn't use the luxury slider.

                        2) The Religious trait will become more powerful, as Monarchy will more often become the early government of choice.
                        Wouldn't religious be less powerful? You would have fewer (or the same) government switches.

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                        • #13
                          Marketplaces are appropriately-costed.

                          The real problem is how much Happiness they generate as you acquire more and more Luxuries. Early warmongering (for more Luxuries) plus Marketplaces is too efficient a Happiness generator.

                          To remedy this, the # of Happy Faces increments from Marketplaces could be slightly less generous such that, at the time of Monotheism, there would be a real choice between Marketplaces and Cathedrals (for non-Religious civs).

                          I believe this change would have only a minor effect on the AI, as it's very rare for it to acquire lots of land through conquest before Chivalry.


                          Dominae
                          And her eyes have all the seeming of a demon's that is dreaming...

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                          • #14
                            Besides the benefit of Temples and Cathedrals, I think you would change governments more often.

                            Instead of the usual Despotism-Republic, with more happiness problems you would be tempted to select Monarchy as an intermediate choice, even when playing as a builder. I'm guessing Despotism-Monarchy-Democracy, or Despotism-Monarchy-Republic will be a typical builder's choice, unless you manage to secure access to almost all the luxuries early.

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                            • #15
                              Interesting theme developing among the human players...

                              /me bangs head on wall

                              "Marketplaces CALM ME DOWN!!"

                              /me bangs head on wall

                              "Marketplaces CALM ME DOWN!!"

                              /me bangs head on wall

                              "Marketplaces CALM ME DOWN!!"

                              Aeson is right... take away Markets, and I'm gonna be bangin' my head on something else.

                              Too big a change pour moi... although we'll see (Tomorrow!!) what C3C brings.
                              The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                              Duas uncias in puncta mortalis est.

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