Originally posted by bongo
Catt, when is a game won? When you have reached one of the actual winning conditions or when you know you will win?
Catt, when is a game won? When you have reached one of the actual winning conditions or when you know you will win?
Originally posted by Yahweh Sabaoth
Once I had crushed Egypt, Cultural Victory would have been mine... once I crushed Carthage and the Celts, no one could compete with me in any way... I could have switched to Democracy about 50 turns ago and be building Theory of Evolution while the others were just researching Magnestism... but I want a DOMINATION victory, because I want to see if I'm up to the challenge of taking large overseas empires down.
I do agree with you... and if I was a more advanced player, more assured of my abilities as a warmonger AND builder, I would have made the switch long ago. But I'm earning industrial-era techs at a 4-turn clip and still make ~100 gpt, with large reserves, and that's good enough for me to pursue my greedy ambitions.
Once I had crushed Egypt, Cultural Victory would have been mine... once I crushed Carthage and the Celts, no one could compete with me in any way... I could have switched to Democracy about 50 turns ago and be building Theory of Evolution while the others were just researching Magnestism... but I want a DOMINATION victory, because I want to see if I'm up to the challenge of taking large overseas empires down.
I do agree with you... and if I was a more advanced player, more assured of my abilities as a warmonger AND builder, I would have made the switch long ago. But I'm earning industrial-era techs at a 4-turn clip and still make ~100 gpt, with large reserves, and that's good enough for me to pursue my greedy ambitions.
Re: Markets in Republic -- I'm not as far along the scale as Arrian is, I think. I will often switch to Republic as soon as I can, wheher or not I have any markets, so in that sense I don't think of them as "key" though they are a fantastic improvement. The keys for me in thinking about the switch out of despotism to Republic are the size of my army and the size of my cities -- if all cities are low population, then Republic won't offer a lot of extra gold - with higher populations, Republic tends to be a net gain even absent a single market up and running.
Catt
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