My point about Cultural 100k victories wasn't that it's easier or harder, but that to get the absolutely best Cultural 100k date for a given map, the formula is less apparent than any other victory condition. 'Borging' will get you a rather fast Cultural 100k victory on larger maps, but except for maps with tons of room for expansion (huge/8AI types, even then it won't be optimal), it will be quite a bit slower than what is possible.
A well played Cultural 100k victory requires a fast tech rate (especially with the Internet in PtW), efficient and fast conquest early with steady conquest later, two stage city placement plan, all while determining the optimum ratio of expansion to building improvements. It's quite a balancing act, and really well played Cultural games are the rarest.
All the other victory conditions are much more straightforward in how to approach them in regards to fastest finish type games. They also are limited in how many facets of the game are involved. Conquests tend to either be basic economic buildup and then go, Domination being much the same. Tech rate can be (and often is required to be) retarded after the desired unit tech is reached. Spaceship is all about tech rate, so is Diplomatic. Minimal expansion/conquest is required (and often further conquest hurts rather than helps) for both, and city developement is inconsequential after a Palace/FP core has been set up in any case.
A well played Cultural 100k victory requires a fast tech rate (especially with the Internet in PtW), efficient and fast conquest early with steady conquest later, two stage city placement plan, all while determining the optimum ratio of expansion to building improvements. It's quite a balancing act, and really well played Cultural games are the rarest.
All the other victory conditions are much more straightforward in how to approach them in regards to fastest finish type games. They also are limited in how many facets of the game are involved. Conquests tend to either be basic economic buildup and then go, Domination being much the same. Tech rate can be (and often is required to be) retarded after the desired unit tech is reached. Spaceship is all about tech rate, so is Diplomatic. Minimal expansion/conquest is required (and often further conquest hurts rather than helps) for both, and city developement is inconsequential after a Palace/FP core has been set up in any case.
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