Ok, I admit I did not use camps or RCP. I have been aware of those concepts and figured they worked well.
I know that camps can be very effective, I am not so sure about RCP.
This is not an attempt show any short comings or anything like that. I am interested in understanding.
So I tried a test. Now this test was probably flawed, but I could only do what I could do.
I cranked up a game and tried to make a ring with 3 then 6.
That is CxxC in direct lines from the capitol and CxC on the diagional. I then played as usual. At 50AD I stopped with 16 cities.
I started over with OCP and stopped with 13 cities.
I compared them and found they were quite close. The OCP was better in that it had two early wonders. The problem I see with the RCP is that it will not be able to build wonders and will stay quite weak for the inner ring as they do not have many squares to draw from.
The capitol in OCP has no such problem. I also started to run into placement problem as this happen to be on a peninsula.
So my question is would it be better to have used a 4 and 8 ring.
Does being on a penninsula negate the use of RCP One of the values of the 3 ring was to be able to defend and attack quickly. This is not of any value if you do not have but one immediate neighbor. So does if change if you are in an area that has more direct contacts? If so then, what do you do? I mean you will not know before you have committed to the RCP that you are in such a location? I suspect that camps will also have to be down graded, if you are in a spot that will not have direct contact, but a bit less of a problem.
So I would like to hear what the logic is from those that use and understand rings. I know we have a few here. Again this is posed as an opportunity for me to learn, not to confont.
Thanks...
Oh is it worth the effort to make the run with say a 4 ring and a 7 or 8 second ring? Does the level of difficulty factor into it? I used Monarch to leave the setting out of it. Would it be more effective if I use Emp?
I know that camps can be very effective, I am not so sure about RCP.
This is not an attempt show any short comings or anything like that. I am interested in understanding.
So I tried a test. Now this test was probably flawed, but I could only do what I could do.
I cranked up a game and tried to make a ring with 3 then 6.
That is CxxC in direct lines from the capitol and CxC on the diagional. I then played as usual. At 50AD I stopped with 16 cities.
I started over with OCP and stopped with 13 cities.
I compared them and found they were quite close. The OCP was better in that it had two early wonders. The problem I see with the RCP is that it will not be able to build wonders and will stay quite weak for the inner ring as they do not have many squares to draw from.
The capitol in OCP has no such problem. I also started to run into placement problem as this happen to be on a peninsula.
So my question is would it be better to have used a 4 and 8 ring.
Does being on a penninsula negate the use of RCP One of the values of the 3 ring was to be able to defend and attack quickly. This is not of any value if you do not have but one immediate neighbor. So does if change if you are in an area that has more direct contacts? If so then, what do you do? I mean you will not know before you have committed to the RCP that you are in such a location? I suspect that camps will also have to be down graded, if you are in a spot that will not have direct contact, but a bit less of a problem.
So I would like to hear what the logic is from those that use and understand rings. I know we have a few here. Again this is posed as an opportunity for me to learn, not to confont.
Thanks...
Oh is it worth the effort to make the run with say a 4 ring and a 7 or 8 second ring? Does the level of difficulty factor into it? I used Monarch to leave the setting out of it. Would it be more effective if I use Emp?
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