Hi civfans,
I just finished a very good game, in which the AI was far above its usual intelligence. I tried something. I gave every unit of middle ages +1 HP, every unit of industrial times +2 HP and every modern units +3 HP, except units with usually no HP. Then, I made ALL units upgradable to the similar unit of the next era, including the UU.
Here's the result. To keep up, you have to get science AND money AND ressources. You can't do without one of the 3. If you play at high difficulty levels, the AI is good at getting rich.. so be aware of upgrades...
Plus, I don't know what really happened (might be because of accelerated production but still) the AI achieved to plan a large scale attack on weaker civ (ie.. the ones not having the ressource to build tho effective defence... or the one having the ressource they need in order to keep up their army). I swear, it seemed exactly like those attacks humans are planning. You have the right units, on theright spots, you take as much as you can in the first turn, passing in fornt of allies to get cities of ennemies... It was really a tough game...
It had also another cool effect... we all ended up with modern armies.. making the war among quite equal opponent very hard.. it gets political in these situations...
Only one bad side. It makes the whole thing faster. So I'm thinking about slowing down the tech rate a little (and then not choosing accelerated prod.)
(Just for being technical, I used the AU mod 1.17... plus the changes I said above and one or two unit rebalanced but nothing big.)
Try this..
I just finished a very good game, in which the AI was far above its usual intelligence. I tried something. I gave every unit of middle ages +1 HP, every unit of industrial times +2 HP and every modern units +3 HP, except units with usually no HP. Then, I made ALL units upgradable to the similar unit of the next era, including the UU.
Here's the result. To keep up, you have to get science AND money AND ressources. You can't do without one of the 3. If you play at high difficulty levels, the AI is good at getting rich.. so be aware of upgrades...
Plus, I don't know what really happened (might be because of accelerated production but still) the AI achieved to plan a large scale attack on weaker civ (ie.. the ones not having the ressource to build tho effective defence... or the one having the ressource they need in order to keep up their army). I swear, it seemed exactly like those attacks humans are planning. You have the right units, on theright spots, you take as much as you can in the first turn, passing in fornt of allies to get cities of ennemies... It was really a tough game...
It had also another cool effect... we all ended up with modern armies.. making the war among quite equal opponent very hard.. it gets political in these situations...
Only one bad side. It makes the whole thing faster. So I'm thinking about slowing down the tech rate a little (and then not choosing accelerated prod.)
(Just for being technical, I used the AU mod 1.17... plus the changes I said above and one or two unit rebalanced but nothing big.)
Try this..
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