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  • The Immortal Storm

    All right, as promised I am going to post an AAR I wrote for a game on MZO. I particularly enjoyed writing the AAR as I intended it to be an example for both Apolyton University and MZO Boot Camp of the way I like to write my AARs/DARs…not just a collection of what happened, but also why I did things the way I did. It contains a few tips and tricks as well that can hopefully help anyone lurking here who wants to improve their game a bit. This is by no means the only way to play this game, this is just the way I played it. There are several things I could have improved on as well, most notably in the late game when I got a little lazy because I was so close to the win.

    Plus the game itself was fun because I like playing the Persians and I achieved a domination victory before 1000ad on a standard size map, before even getting out of the middle ages.

    A few things about the game…it was set up by the scenario creator as a standard pangaea with 80% water, with a great deal of jungle in the starting location. All the civs but one were industrious civs and the theme is a goodbye to the industrious trait as we know it (since it appears the industrious trait will be toned down a bit in Conquests). It was set to monarch level, which isn’t my preferred difficulty (I like emperor), so that did play a part in the “relative” ease with which I played the game. I hope that doesn’t sound bad, but while I had a lot of fun playing the game, using “emperor tactics” on monarch level led to it being a little easier than I’m used to right now.

    My hope with this AAR is, as stated above, to help out people who may just be lurking here to pick up their game or to see how others play Civilization 3. If anyone would like to comment on my game or provide any suggestions after I’m finished posting my AAR please feel free. I’m always looking to improve my own game too!
    Last edited by Rhothaerill; October 11, 2003, 00:22.

  • #2
    MZO Boot Camp V – Part 1

    This game looked very interesting from the start. The Persians are one of my favorite civs to play with because of their good trait combo and those fun little Immortals. Before I even knew what the map would be like I had set a strategy of building warriors for upgrade to Immortals. That’s a winning strategy on many games if you have the iron for it.

    4000bc – I began the game by moving off the hill to the northeast. Sometimes it is good to settle on a hill, but I wanted to have the eventual potential of using the hill when it is mined. There weren’t too many shielded grasslands around. As it turned out if I hadn’t made that move my whole game strategy would have been thrown off.

    3950bc – Settle Persepolis and immediately begin researching pottery. I wasn’t sure yet what the map looked like so I wanted to keep my options open for a quick REXing strategy too.

    3500bc – Contact with Germany. That was quick. Thanks Kon. :P In any case, they decide they won’t trade warrior code with me unless I give up everything I have. Ouch, masonry is a tad cheap these days.

    3400bc – I finish up pottery and immediately check the Germans to see if they will trade now. Tip 1 - My best advice to anyone playing any games is check for trades often!! You can receive so many nice things, and it’s the best way to achieve tech parity on the higher levels with shrewdly timed trading. Anyway, I traded masonry and pottery for warrior code and 10 gold. Also this turn I discovered the Carthaginians and they were most amenable to trade. I gave them the farm for alphabet (warrior code, bronze working, 4gpt, and 20 gold) but it was worth it to be able to start on writing at a 10% tech rate. Because of my strategy I laid out beforehand, I was only researching at the minimum 40 turn pace to bank a lot of gold for upgrades.

    3300bc – Contact with America but they have nothing to trade for.

    3200bc – Contact with the Ottomans. Wow, there are a lot of nations very close to me right now. Perfect! That means my Immortal Storm won’t have to travel far. I start a little tech trade frenzy with the nations I know to catch everyone up in techs and net me 85 gold and ceremonial burial.

    2390bc – Pasargadae founded. My original thought was to build a granary in Persepolis, but it wasn’t really worth it when I saw the two wheats and two silks about 4.5 spaces to the southeast. I wasn’t necessarily trying to go for RCP placement, but that particular ring was perfect for all my first few cities.

    2190bc – My exploring warrior discovers a nice gift…a carthaginian settler with a warrior escort…and then it gets attacked by barbarians and reduced to one hp. Can you say settler bop?
    Attached Files
    Last edited by Rhothaerill; October 11, 2003, 00:24.

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    • #3
      MZO Boot Camp V – Part 2

      2150bc – I begin the turn with another round of tech trading. Alphabet and 24 gold go to the Americans for the Wheel (which completes all my first round techs and shows me that horses are very close to me). The wheel, alphabet, and 40 gold go to the Ottomans for Mysticism, and Mysticism is traded to the Carthaginians for 40 gold. So once again I brought almost all my neighbors up to tech parity with me, and gained two techs for 24 gold. I can’t stress enough the power of trading. I never even bother to build the Great Library anymore because I love working these trades out so much.

      Back to the settler bop. My warrior had moved close to the wounded warrior the last turn. This turn I declared war on the Carthaginians and attacked. Two nice little slaves for the taking. I soon set course back home with my warrior escort.

      1950bc – The Carthaginians had managed to send another settler out and Leptis Magna was settled directly in my path home. To complicate matters there were a few barbs roaming about. I decided to take the chance and attack since the city was protected by another wounded warrior. Success…and Leptis Magna is autorazed. Between the settler bop and razing Leptis Magna I put a serious crimp in Hannibal’s plans, all with the one warrior I had set to exploring the upper Carthage area. By now Hannibal wanted peace and I gave it to him (for the price of 5 gold…all he had) before he was able to send more units after me. I wanted an Immortal Storm, not a warrior storm.

      Also this turn I check my neighbors and discover they have iron working. Germany won’t trade, but America will for the price of Mysticism and 80 gold. Now I can find out where the closest iron is located and get a settler over there to set up for my Immortal Storm. And then I see that the iron is located on the hill right next to my capitol where my starting location was. If I had settled the capitol there I would have had to abandon it or cut a bunch of roads to be able to utilize my warrior upgrade strategy. My plans were THAT close to being thwarted by something that would be considered a boon if I hadn’t designed the strategy around NOT having iron to start.

      1725bc – After a settler build in my capitol I start my mass warrior building in earnest. I had to cut the iron tile because I had already roaded and mined it before discovering iron working, but that’s not too bad of a trade off. My capitol has also already built a barracks so I was all set to pump out veteran warriors. I also discover writing this turn and start on a 40 turn research to Polytheism…a common gambit because the AI does not place a high priority on that tech so it’s excellent trade bait in most games.

      1650 – Susa founded to the northeast near the wine tile. Cool…horses, iron, silks, and wines were all within my city radii now.

      1625bc – Germans come calling and want contact with Carthage. I was going to give it to them to avoid war so early in my plans, but accidentally clicked no and they declared war on me. Oops. I check out the rest of my neighbors and find out that the Americans have contacted a few other civs. I trade writing to them for contact with France, Egypt, and 45 gold. In retrospect I probably could have found Egypt myself, but I didn’t do a whole lot of exploring. I wanted to keep most of my forces centralized with so many nations so close to me. After that trade I sold writing to the Ottomans for 100 gold.

      1425bc – Arbela founded north of an iron hill…also within 4/4.5 tile RCP radius. It isn’t a very good city site when I settled it, but after a couple turns of jungle chopping it would become a good city site. In the meantime it had a few tiles to work while I got some jungles chopped. The Germans have still not sent any units after me so I call them up and they offer peace and give me 45 gold for it. No battles were even fought.

      1250bc – The Ottomans come calling and demand 53 gold. There aren’t too many Ottoman forces around and I’m very close to the beginning of my Immortal Storm so I tell them no. For which they declare war. Perfect! The Americans also come calling for gold, but they don’t declare war on me.

      More trading. I give writing and 35 gold to Egypt for a slave worker. This isn’t as much of an exploit as it used to be when buying workers was cheap…but it’s still worth the entire price when you can find a worker in the capitol city to buy.

      1050bc – Antioch founded. The last 4/4.5 RCP city and it’s directly north of incense. Three luxuries now!

      1000bc – A worker finishes reconnecting iron and I immediately upgrade 10 warriors to Immortals. The Immortal Storm beginneth.

      975bc – On the way to Ottoman territory the Americans send some settler combos into my territory. Immortals vs. spearmen and warriors for 4 free slave workers. I’ll gladly enter a two front war for that. But alas it is not to be as the Americans retreat when I ask them to instead of declaring war on me. By the way (since I know Dominae would say something about it ) the temple in Persepolis was just a placeholder. It didn’t get built for a little while yet.
      Attached Files
      Last edited by Rhothaerill; October 11, 2003, 00:34.

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      • #4
        MZO Boot Camp V – Part 3

        950bc – I attacked the invading Ottomans and entered my golden age. I’m not one of the players that avoids a despotic GA at all costs. If I can hold it off until a government change that is fine, but I was welcoming this one. My main three cities had many mined non-bonus grassland tiles ready and waiting for my golden age so I was able to make use of it building one and two turn warriors (after I once again cut my iron supply) for future upgrade while banking close to 40 gpt. The second wave of the Immortal Storm was building!

        875bc – The Chinese contact me (probably gained it through the French or Germans) and offer horseback riding for 50 gold. I had no plans for upgrading chariots to horses yet so I went ahead and bought it. Istanbul builds the Oracle, the first great wonder built. My Immortal Storm captures the Ottoman city of Edrine…their only source of horses at this time. As most of my forces were wounded I decided to hold off an attack on Istanbul and asked for peace. In the past few turns the AI nations did some tech trading without me and a few civs had techs I didn’t. But that changed again when the Ottomans offered me peace, mathematics, map making and their territory map for 15 gold. I once again did some wheeling and dealing now that I had something to work with again and traded map making and 5 gold to Egypt for their world map and another slave worker. Mathematics went to China for their world map and 25 gold. I now not only held tech parity again, but I had a clear picture of most of the continent.

        850bc – China builds the Pyramids. Bummer, but I haven’t made anything remotely resembling a stab at a wonder. If I had gotten a great leader I would have tried to build the Pyramids, but that is really the only ancient wonder I’d even bother with unless I’m alone on an island where I’d go for the Great Lighthouse. (i.e. BCIV). I’ve discovered recently that you really don’t need any wonders to succeed. They are very nice to have (especially ones like Leo’s and Smith’s), but I don’t go out of my way to get them, especially on higher difficulty levels.

        730bc – Tarsus built between Susa and Edrine, both because it was halfway between the cities for extra protection, and it would eventually become a fair city site after some jungle chopping.

        590bc – Gordium founded at a crappy site, but again it would become an excellent city after some jungle was out of the way. I discovered polytheism this turn and immediately checked out my trading options. Inexplicably, China was the tech leader at this point. Not for long though. They offered up philosophy, code of laws, their world map, and 130 gold for the rights to be the second to discover polytheism. I then traded some of the techs around to the other nations that had gold to bleed dry their coffers.
        Attached Files

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        • #5
          MZO Boot Camp V – Part 4

          550bc – My golden age was just about to end. I had built many warriors for a planned attack on the Ottomans and Istanbul when Hannibal reared his ugly head again. Two warriors were passing through my lands returning to Carthage when one of them decided to attack my capitol (full of warriors!). They lost but plans changed. Carthage is going down this time!

          490bc – I get my iron hooked back up and, flushed with cash from my 40 turn tech rates, I upgrade 25 warriors to Immortals. Immortal Storm round 2! Meanwhile some of my remaining Immortals from the first storm attack and capture Utica which was defended by a paltry lone Numidian.

          On the trade front I discover that once again a few other nations have leaped ahead of me tech wise. So I trade polytheism, philosophy and my world map to the Americans for Construction.
          Attached Files

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          • #6
            MZO Boot Camp V – Part 5

            490bc continued – And then I traded polytheism, philosophy, and silks to the Ottomans for currency. Just like that I entered the middle ages and received monotheism. Not my favorite tech with a non-religious civ, but not bad.
            Attached Files

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            • #7
              MZO Boot Camp V – Part 6

              And just a quick look at my military advisor screen. Got to love it when you have 37 Immortals. You’ll also notice that I’m very light on workers right now. Thanks to receiving slaves from various sources I was actually ahead of most of my tile improvements at this time. Though I hadn’t yet gotten into a lot of jungle clearing at the fringes of each city, all of them had improved tiles to work. I decided that now that Immortal Storm part deux was off and running I’d devote some time to building workers and really get that jungle cleared. As it turned out I didn’t really need to build many though.
              Attached Files

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              • #8
                MZO Boot Camp V – Part 7

                430bc – The Ottomans complete the Great Wall. It was a good thing I had decided to take on Carthage since I didn’t want to tangle with those walls and pikeman (yeah I know NM’s have the same defense, but Carthage was still weak from my earlier pickings and didn’t have any walls either). It was then that I hit my head and realized that the Ottomans had indeed entered the middle ages along with me a few turns ago. I called them up and sure enough they had Feudalism. They gave me that, 9 gold, and their world map for Monotheism. Side note: Every time I make a deal, I get the AI civ to throw in their world map. After the first time you see it it’s very cheap to tack on, but the information it can give you is very helpful. Just one more tactic to add to the success of trading with the AI. I also wind up giving Code of Laws to France for their world map and 10 gold. They were very technologically backward at this time and I wanted AI civs to research the Republic for me.

                410bc – I destroy (by autoraze) the city of Hippo. I had only sent a few Immortals that way, preferring to send most of them off to Carthage. There was a slightly stiffer defense in Hippo than I expected, but I only lost one unit. Later in the turn I capture Carthage as well along with three more slave workers. I lost three Immortals, but several of the survivors, though wounded, got promoted to elites, which became very important soon. A settler/NM team got out of Carthage the turn before and I was also able to capture that this turn as well. To top it off I sold construction to the Germans for a worker, 2 gold and their world map. This sale was twofold as it would put them into the middle ages and I was hoping they would get engineering. They did get engineering, but then wouldn’t trade it to me, even for both of the other two 1st tier techs. So I continued 40 turn research of engineering, continuing to bank gold. I had another use in mind for all that gold. Oh, and the second part of the reason for that sale to the Germans was it gave me yet another slave worker for a grand total of 6 in that turn.

                310bc – After a bit of healing in Carthage I starteded sending units out toward Leptis Minor to surround the city. I wanted the cultural borders to grow before I took the city so that I could keep it intact. I’ve heard many different views on this strategy, but the way I play is to try to keep most enemy cities intact and then occupy them. I don’t like building new settlers to settle enemy territory unless I have to. And really their remaining cities weren’t in all that bad a location. This brings me to another point though…starving cities. Whenever I capture a city I intend to keep, unless it is the last city that civ owns, I always starve the city down to size one by setting all non-resisting workers to taxmen. You have to switch them back every turn, but this not only starves the city quickly you get the free gold from it too. The point behind starving a city down to size one is that once you have more of your own citizens in the city then it’s native citizens then it is much less likely to culture flip or revolt back to it’s original status. I’ve had maybe two cities revolt back to their original owner after using this tactic in the past year or so of civ playing. Another part of that is getting some culture into the city immediately. Usually I will use temples for that, especially if I’m playing a religious civ, but I always have libraries be my first build in a captured city when I’m playing a scientific civ. I actually didn’t have literature at this time so I was starting temples, but literature came soon enough to switch over.

                Back to the game, on this turn I struck gold! The city hadn’t increased its culture radius yet, but it did increase to size 2, which means it won’t autoraze when captured like Hippo did. One of my first battles against the forces in Leptis Minor was an elite Immortal and he created a great leader. I knew immediately what I was going to do with him. I wanted a second productive core in the old Carthage lands that would also service current (but soon to be mine) American lands. Carthage wasn’t quite in the center of the peninsula, but it was close enough so I immediately sent my leader to rush the forbidden palace. Back in Leptis Minor the rest of the turn didn’t go as well as I lost 4 Immortals taking the city, but I did gain 3 more slave workers.
                Attached Files

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                • #9
                  MZO Boot Camp V – Part 8

                  270bc – Bactra founded south of the diamond mountain north of Persepolis. The Americans still hadn’t settled that so I felt it was time. I was also working on a temple in Edrine that would allow me to encompass a few of the dyes into my city radius. Once both those had occurred I would have 5 luxuries under my sway. Because of this I felt no need to build temples in my core cities yet (marketplaces were much more important). though a few did get built. Many luxuries and marketplaces make for no real need to build any of the happiness wonders until you get hospitals and huge cities.

                  190bc – Trade Monotheism to America for literature, 20 turns of ivory, their world map, and 20 gold. I don’t really like trading middle ages techs for ancient techs unless it’s one of the government techs, but this was another two part deal. I hadn’t finished off the Carthaginians yet and wanted some time after that to have some breathing room before taking out the Americans and this made them polite to me. My plans had definitely changed from my original intent of taking out the Ottomans to my current plan of securing the peninsula I was on. The second part of the deal was of course the ability to build libraries. All my newly captured cities quickly switched over and most of my core cities switched as well. I wasn’t quite ready to start researching techs myself (other than the 40 turns per I had been doing) but I wanted to get the groundwork laid for it, because that time was fast approaching.

                  130bc – Sidon Founded. The Americans had been very lax in REXing and left a huge space near Carthage perfect for a city. Not only was it very close to the forbidden palace, but it had a lot of forests around it to chop with all my new slave workers. I actually almost got another city between New York and Boston, but the turn before the settler was about to be built the American’s culture radius enveloped the area I was gunning for so I switched to something else.

                  110bc – Once again I surrounded a Carthaginian city waiting for it to grow it’s culture. Finally Theveste did and I took it the same turn. Hannibal was out of the game.
                  Attached Files
                  Last edited by Rhothaerill; October 11, 2003, 00:44.

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                  • #10
                    MZO Boot Camp V – Part 9

                    10ad – Chinese build the Great Lighthouse. I finally give up trying to get the Germans to trade me Engineering so I trade Monotheism to them for 60 gold, their world map, and yet another slave worker. I have so many of these things running around now that I stopped building regular workers.

                    90ad – More tech trading. I trade monotheism and feudalism to the Chinese for monarchy, 30 gold and their world map. Both of the middle ages techs were becoming well known by now so it cost both of them to buy the government. As it turned out I didn’t need to do that. I didn’t want the Chinese to become too dominant so I traded Feudalism to France for their world map and 40 gold, and to Egypt for their world map and 20 gold.

                    210ad – After several turns of preparing I declare war on the Americans. They were just kicking it in their territory so I couldn’t even pull out the trick of waiting until one crosses into my territory and getting them to declare war on me. So I bit the reputation bullet, though there was no unhappiness since I was still in despotism. I sent three different stacks, each comprised of six Immortals, one pikeman, and one catapult at three different American cities right away.

                    230ad – Capture Atlanta. The easiest American city as it was the farthest away and lightest defended…but it had 4 slave workers for me. Next I capture New York and it gives me 2 settlers (for 4 free workers) and 1 worker (what the heck were they doing with free settlers when there was plenty of open land north of Carthage until I settled it??). And finally I capture Philadelphia which gives me one more settler. All told I received 11 slave workers and captured 3 cities this turn with only one Immortal loss. The Americans had only been able to upgrade two pikemen and two medieval infantry, all of which died this turn before I captured their only iron city. It would only be a matter of time before the Americans were off the continent.

                    260ad – I discover that the Ottomans have researched the Republic. I hadn’t been too jazzed about becoming a monarchy after I finished off the Americans so this was perfect. The Ottomans wanted horses and iron in return for republic (remember I captured their only horse tile, and for some reason they have still never hooked up their only iron tile), but I didn’t want them getting that so I messed around until they accepted wines, silks, and 350 gold for the Republic. Also this turn I capture Boston and another settler for two more slave workers.

                    280ad – Capture Washington and the Colossus. Somewhat anticlimactic as they only had two spearmen inside. The capitol moved to Chicago on the very tip of the peninsula.

                    300ad – Capture Chicago and yet another settler for two more workers. It’s almost criminal the amount of settlers the Americans had sitting in their cities. They only had one city left far off to the west on an island north of Ottoman territory. I still haven’t built a single galley so I gave them peace for 5 gold. I had what I wanted…the peninsula was mine!

                    Start the revolution!!!

                    A quick look at the map shows my peninsula. I had enough slave workers now I could start chopping jungle in the swath separating me from Egypt and Germany. Speaking of those two civs, Egypt has a crappy start and only has four cities, while Germany got embroiled in a war with China and is down to three cities. Combine that with me taking out Carthage and reducing the Americans to one city and I think we’ve got the recipe for a domination victory in the works.
                    Attached Files
                    Last edited by Rhothaerill; October 11, 2003, 00:46.

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                    • #11
                      MZO Boot Camp V – Part 10

                      A quick look at my military situation. My native workers had doubled since the last look, but I still had so many slave workers that it wasn’t necessary to have more natives. I had also stopped building Immortals during the two wars (to start building more infrastructure) so their numbers were cut down too. But on the rise were the numbers of horsemen and catapults. No more Immortal Storms would be in the cards. But say hello to CavalRumble™!!
                      Attached Files

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                      • #12
                        MZO Boot Camp V – Part 11

                        300ad – As noted in part 9 I started my revolution directly after peace with the Americans. I only had one turn to go to get Engineering, but that was accomplished with the use of a scientist (as was the rest of that particular research). I checked the advisor and my anarchy would last 8 turns! Oh well. During the anarchy I started moving most all my units toward my front against the Ottomans and Egyptians. With the entire peninsula mine I no longer had to worry about being attacked from all sides so I could concentrate my forces quite a bit more. I did however leave several horsemen and Immortals behind to serve as deterrents in case any future enemies decided to try to land on my territory (which did happen).

                        320ad – Chinese build the Great Library. They weren’t too far behind us, but they were already beginning to be the second most powerful civ on the continent (behind me of course). I planned on shooting straight for cavalry and ignoring the upper tech branch so I curtailed most tech trading to keep the Chinese from getting anything on the lower branch through my efforts. I did however want them to get to education quickly so the GL effects would go away.

                        380ad – Anarchy is over and I begin a bright new Republic. Thanks to my efforts at infrastructure in the cities around my core and my forbidden palace I ramped my tech research up to the point where I could research Invention in 7 turns while still making a minor profit (for future upgrades). I had close to 2000 gold banked from my 40 turn researches and I hoped to be the first one to get Leo’s for the cheap upgrades. To that end I started a pre-build in Carthage (tied for most shields per turn with Persepolis) for Leo’s.

                        440ad – Ottoman’s complete Sun Tzu’s. I wasn’t really pursuing it anyway, but it will be nice to have when I’m ready to take it away from them.

                        450ad – Chinese complete Hanging Gardens. A totally useless wonder for me with now six luxuries under my sway. I also traded republic to France for 20 gold and their world map, and monarchy to Egypt for 30 gold and their world map. Both these civs were fairly backward technologically and I figured I might as well get some gold out of them before someone else does.

                        490ad – I discover that both the Chinese and Ottomans have Theology. Good, one more step to education and the end of the Great Library. I don’t want to give either one Invention so I end up trading silks, gems, wines, and 19gpt to the Ottoman’s for the tech. I thought about waiting a while, but then decided to trade it around to hopefully have someone get Education. I only ended up trading it to Germany for 110 gold and their world map, but having the tech did come in handy later on. Meanwhile I was breezing through the lower tech tree.

                        510ad – Most of my Immortals are just sitting around at this point and my huge workforce is almost finished with all the tasks I have for it. So I start setting my sights on more conquest before knights, etc. take the field. The Ottomans and Chinese have too many units for just my Immortals to take on and I don’t want to risk any of my growing force of horsemen so that leaves me with Egypt and Germany. I’m hoping Germany will help the tech path to Education so Egypt is the lucky winner. I declare war on them and move three separate stacks down into their territory. They only have four cities so the happiness hit in Republic won’t be too bad before the end of the war, and I have six luxuries and many marketplaces anyway.

                        A look at the map. Egypt hasn’t been too diligent in clearing jungle. I’ll have to rectify that.
                        Attached Files

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                        • #13
                          MZO Boot Camp V – Part 12

                          520ad – Capture Heliopolis with no casualties. It was the closest city to my border. I start moving the work force in. Meanwhile my horse and catapult engine is churning.

                          530ad – Capture Elephantine and two workers. But again I strike gold as I get a leader from one of my many elite Immortals. Carthage has been building Leo’s for awhile, but I would get to Metallurgy and Military Tradition before it would finish. I’m not a huge fan of armies (especially this early in the game) so the choice was simple. This new leader would rush Leo’s in Gordium and Carthage would switch over to the Sistine Chapel. Now I was glad I paid the money and luxuries for Theology.
                          Attached Files

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                          • #14
                            MZO Boot Camp V – Part 13

                            540ad – Capture Memphis along with 2 settlers for 4 more slave workers. It amazes me the amount of settlers I’ve caught, but both the Americans and Egyptians were outREXed so they had extras just sitting around. Along with Memphis I also picked up my 7th luxury. My people are very, very happy, and still I haven’t built hardly any happiness improvements. I’ll be getting a happiness wonder (Sistine) simply because I got an extra great leader and don’t like armies, but I probably won’t be building too many cathedrals. I just hate to waste all the shields I put into the Leo’s build in Carthage so I might as well keep it away from the other nations.

                            560ad – Capture Thebes and another settler for 2 more slave workers. Wow that was a real tough nation to beat. It took me five turns and most of that was because I had to slog through their territory. I think I only lost two Immortals in the entire campaign since they were fighting regular spearmen.

                            After the end of the war I started consolidating my forces again to spread them out across the new front. I now held borders with all four of the remaining civs (the Americans don’t count since they are still stuck with one city on an island). I also spent some gold rush building libraries. I wanted to get my culture borders up to the 2nd level quickly and didn’t want to spend 40 turns for each city. Shields are always more precious than gold, especially in fringe cities. If I hadn’t had Leo’s I might not have done that with a bunch of cavalry upgrades to make, but like I said before great wonders are nice to have. Just not always necessary.
                            Attached Files
                            Last edited by Rhothaerill; October 11, 2003, 00:55.

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                            • #15
                              MZO Boot Camp V – Part 14

                              570ad – Chemistry is completed and I start on Metallurgy. No one has gotten any farther in tech than Invention. Education and Chivalry still have not been discovered by anyone.

                              630ad – The Chinese send a few units my way. Hmm, think they’re going to attack me?
                              Attached Files

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