Hi
I'm playing a game on a large continent where I have china on my left and Japan on my right. Japan has
declared war on china and starts to move his massive army through my terrain.
However, the only access to China is through a narrow landbridge in my territory. If I then block the landbridge Japan starts to move all his units back to his territory.
How does the pc know if the landbridge is blocked if no units are nearby. Is it just a case of the computer cheating. Also Japan can be held in limbo by just blocking and unblocking the landbridge. He then moves his army constantly back and forth. Although this does slow the game time on my slow pc!
Any insights into the AI would be interesting
I'm playing a game on a large continent where I have china on my left and Japan on my right. Japan has
declared war on china and starts to move his massive army through my terrain.
However, the only access to China is through a narrow landbridge in my territory. If I then block the landbridge Japan starts to move all his units back to his territory.
How does the pc know if the landbridge is blocked if no units are nearby. Is it just a case of the computer cheating. Also Japan can be held in limbo by just blocking and unblocking the landbridge. He then moves his army constantly back and forth. Although this does slow the game time on my slow pc!
Any insights into the AI would be interesting
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