Thanks for the feedback!
here are the most important points you raised
I will take a closer look to see what i can do about these two units in particular, I feel that the GS is fine, my main concern is all UUs being on par moreso, so if jag Warriors, Impi's and Immortals all are about 30% better than their base unit I want the WC and MW to be the same
I don't think that it is the slaughter you think it will be. I'm not sure if you put all of the changes together, but now grasslands for example will provide a 0 defensive bonus instead of 10%, however when you fortify a unit it now has a 50% defense bonus instead of a 25% bonus, and towns now have a 25% bonus, so a regular swordsman versus a regular spearman would come out so that the swordsman would win 59 to 41% of the time, however, it costs 50% more than a spearman...
scouts and explorers can no longer pillage, so their is nothing they can do to interfer with the AI...one cool thing about being hidden nationality, invisable, and zero attack or defense is that as long as you aren't at war with an AI it can move its military units across even on top of yours (ie: they have a unit in the same square as your scout at the end of the turn)
i'll also take another look at fascism and comunism
David
while too many cooks may ruin the broth, two (or more) heads are better than one, I don't want to overlook something, and having other people point out the flaws is helpful...it at least gives me something to think about
here are the most important points you raised
A couple of Ancient units jumped out at me: WCs and MWs are overwhelming for the era, although, not, of course, across eras
The best ancient defender I saw in there was the Numidian, with a 4 defense. Then the Hoplite at 3, and everything else has a 2 defense. Against a 5 attack, 2 move unit? That should be a slaughter
but it means there's no place left for Spearmen, Pikemen or anything else. The whole idea behind defense in Civ3 is that if you a player is willing to sit there and do nothing, he's going to be more difficult to beat up on. With your mod it's all offense.
but it means there's no place left for Spearmen, Pikemen or anything else. The whole idea behind defense in Civ3 is that if you a player is willing to sit there and do nothing, he's going to be more difficult to beat up on. With your mod it's all offense.
Scout: Hidden Nationality, Invisible, and free upkeep can really screw up the AI. Seems to me like you can just park your Scouts on every resource available and the AI will never do anything about it, unless they have some other reason to move a military unit onto that tile
i'll also take another look at fascism and comunism
David
while too many cooks may ruin the broth, two (or more) heads are better than one, I don't want to overlook something, and having other people point out the flaws is helpful...it at least gives me something to think about
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