Some players avoid early GA's as a matter of policy. The despotic caps on the economy plus the small size of empire limit the value.
Another view is that a good early game can be ultimately be a match-winner in itself, or for tougher starts at least tip the scales in the direction of survival.
True, there's nothing like a middle-age GA to throw up all that infrastructure, or to crush a foe, but if, for example, you're playing a Lighthouse strat with the English, or you have an early UU which needs to be used, it's going to happen.
What happens in a despotic GA is that all the 'good' tiles - shielded grasslands and river - yield no bonus, but the 'weaker' tiles - especially riverless, unshielded grassland and plains can enjoy the bonus - povided they've been irrigated/mined.
So, if you have terrain with lots of plains and unshielded grassland, an early GA can serve you better than if you are already enjoying the wealth of a river and loads of bonus grassland.
When terrain does favour the early GA in this way, the object is to maximise population working improved tiles - which could mean cutting back on expansion. I hate building settlers during an early GA, and pop must be balanced against the workers needed to improve all the tiles.
I even wonder about a policy of not mining s/grass early on in favour of developing those tiles which will benefit from the GA. It seems too counter-intuitive though, to not get the best tiles working from very early - I wonder if anyone has tried this.
Another view is that a good early game can be ultimately be a match-winner in itself, or for tougher starts at least tip the scales in the direction of survival.
True, there's nothing like a middle-age GA to throw up all that infrastructure, or to crush a foe, but if, for example, you're playing a Lighthouse strat with the English, or you have an early UU which needs to be used, it's going to happen.
What happens in a despotic GA is that all the 'good' tiles - shielded grasslands and river - yield no bonus, but the 'weaker' tiles - especially riverless, unshielded grassland and plains can enjoy the bonus - povided they've been irrigated/mined.
So, if you have terrain with lots of plains and unshielded grassland, an early GA can serve you better than if you are already enjoying the wealth of a river and loads of bonus grassland.
When terrain does favour the early GA in this way, the object is to maximise population working improved tiles - which could mean cutting back on expansion. I hate building settlers during an early GA, and pop must be balanced against the workers needed to improve all the tiles.
I even wonder about a policy of not mining s/grass early on in favour of developing those tiles which will benefit from the GA. It seems too counter-intuitive though, to not get the best tiles working from very early - I wonder if anyone has tried this.
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