With the interest in getting this off the ground very soon I'm going to poll the main ideas we have had so far regarding "how" to play the modified version of a succession game for Apolyton University. For details of how I intend to set up the game please refer to parts 1 and 2. I will have a set of "rules" for the game set up soon too. This poll will time out on Thursday to allow me last minute changes to the scenario based on the result of the poll.
Option 1: One team game. Everyone plays a turn block and posts their DARs. Poll is set up to determine who has the save which will start the next turn block. Rule: No one can have their game serve as the start for the next turn block two blocks in a row. This will help ensure that everyone will have a chance to have their game be the one used for the next turn block.
Option 2: Two team competition game. Teams are divided up randomly by me (since as the scenario creator I won't be playing it ) and each team will strive to do their best to reach one of the victory conditions. Incorporates same turn block rule as option 1. This is the most similar to a standard succession game.
Option 3: Two team game with different victory conditions. One team will strive for a domination win. The other for a spaceship win. Diplomatic wins and all PTW victory conditions will be turned off. This will provide two perspectives of what you can do in the same game. Incorporates same turn block rule as option 1.
Option 4: Standard succession game. Each player is in a set order to play turn blocks and can not play anyone else's turn block unless that person is unable to for some reason.
Option 5: Something else. Please post your suggestion.
Option 6: Banana
Option 1: One team game. Everyone plays a turn block and posts their DARs. Poll is set up to determine who has the save which will start the next turn block. Rule: No one can have their game serve as the start for the next turn block two blocks in a row. This will help ensure that everyone will have a chance to have their game be the one used for the next turn block.
Option 2: Two team competition game. Teams are divided up randomly by me (since as the scenario creator I won't be playing it ) and each team will strive to do their best to reach one of the victory conditions. Incorporates same turn block rule as option 1. This is the most similar to a standard succession game.
Option 3: Two team game with different victory conditions. One team will strive for a domination win. The other for a spaceship win. Diplomatic wins and all PTW victory conditions will be turned off. This will provide two perspectives of what you can do in the same game. Incorporates same turn block rule as option 1.
Option 4: Standard succession game. Each player is in a set order to play turn blocks and can not play anyone else's turn block unless that person is unable to for some reason.
Option 5: Something else. Please post your suggestion.
Option 6: Banana
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