The Saphir looks great on paper. 8-3-3, pretty much unbelievble in the era you get it.... is utterly, utterly useless.
Why do I say that?
The alternative unit is 6-3-3. It kicks the ass of everything up to riflemen. And Saphir? It kicks the ass of everything up to riflemen. Sure they take a bit less damage, but they still seem to get their asses handed to them when facing a bunch of people in formation with guns.
I've come to this conclusion after a recent raid on the Persians. I developed Saphirs, then decided to attacl as soon as my trade agreements with the Persians wore out- a mere 16 turns. I managed to make about two a turn until then. I made narry a cannon, as the only unit that posed a threat to the Saphir was other calvary, and those guys could still take out a Saphir with just one bar of health.
Then I attacked. Took their cultural capital and demolished it (there was no way it wasn't going to flip). Took a couple other cities. A turn later.. riflemen everywhere, no cannons. My veteran army of Saphirs? Can't even scratch the riflemen, lose all health and do no damage. The same happens to the majority of my hord. I never manage to kill a single rifleman, although I do a bit of damage (which is repaired over the turn). I still have a few left, and if I tilt my now golden age war machine towards cannons, I'll make short work.
But I gotta say...
Saphirs suck.
Why do I say that?
The alternative unit is 6-3-3. It kicks the ass of everything up to riflemen. And Saphir? It kicks the ass of everything up to riflemen. Sure they take a bit less damage, but they still seem to get their asses handed to them when facing a bunch of people in formation with guns.
I've come to this conclusion after a recent raid on the Persians. I developed Saphirs, then decided to attacl as soon as my trade agreements with the Persians wore out- a mere 16 turns. I managed to make about two a turn until then. I made narry a cannon, as the only unit that posed a threat to the Saphir was other calvary, and those guys could still take out a Saphir with just one bar of health.
Then I attacked. Took their cultural capital and demolished it (there was no way it wasn't going to flip). Took a couple other cities. A turn later.. riflemen everywhere, no cannons. My veteran army of Saphirs? Can't even scratch the riflemen, lose all health and do no damage. The same happens to the majority of my hord. I never manage to kill a single rifleman, although I do a bit of damage (which is repaired over the turn). I still have a few left, and if I tilt my now golden age war machine towards cannons, I'll make short work.
But I gotta say...
Saphirs suck.
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