After what must be years of peaceful building, I've spent a few months playing quick-victory war games on small pangeas with Celts, Japanese, Aztec and Chinese. The idea is to always play mainly ancient era games, winning early through domination or conquest, usually by the early middle ages.
Seeing an even quicker win, I've been playing the 'King' victory condition, which in the SP means just destroying each AI capital.
Often this means quick death for an enemy, as a horsie stack-shaped dagger is thrust into the enemy heart a couple of turns after declaring war.
Less easy is when a distant AI declares war, especially on a rough, wiggly continent. By the time you get there the capital is full of spears and even if it's below size six (pop-rushing the spears maybe) it gets a city bonus and a dozen horsies is nowhere near enough. By now there's another stack ready at home but that's over 15 turns away.
In this case the 'execution' or the rival is not an option, so peace must be struck whilst the army is sent to destroy weaker civs, before returning to the tougher foe with either a monster stack or a chivalry-strength unit. Not such a swift, sweeping victory as I'd imagined, and a suggestion that the PTW AI may be adapting playstyle to the new 'quickie' victory conditions.
As I play with culture-linkage on, and not with mediterranean civs I avoid the high-defence units of that region.
Has anyone else played SP king or knockout games and found anything worth writing about? I think there's potential for honing specific playstyles to quick-fix civ games that avoid those end-game blues, and maximise the fun of the early game.
Seeing an even quicker win, I've been playing the 'King' victory condition, which in the SP means just destroying each AI capital.
Often this means quick death for an enemy, as a horsie stack-shaped dagger is thrust into the enemy heart a couple of turns after declaring war.
Less easy is when a distant AI declares war, especially on a rough, wiggly continent. By the time you get there the capital is full of spears and even if it's below size six (pop-rushing the spears maybe) it gets a city bonus and a dozen horsies is nowhere near enough. By now there's another stack ready at home but that's over 15 turns away.
In this case the 'execution' or the rival is not an option, so peace must be struck whilst the army is sent to destroy weaker civs, before returning to the tougher foe with either a monster stack or a chivalry-strength unit. Not such a swift, sweeping victory as I'd imagined, and a suggestion that the PTW AI may be adapting playstyle to the new 'quickie' victory conditions.
As I play with culture-linkage on, and not with mediterranean civs I avoid the high-defence units of that region.
Has anyone else played SP king or knockout games and found anything worth writing about? I think there's potential for honing specific playstyles to quick-fix civ games that avoid those end-game blues, and maximise the fun of the early game.
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