Originally posted on MZO on 7/15/03
AU Introduction Games
(or maybe AU Champion Games? read on)
[Note: Some people may be aware that I and some others have been having PM / private discussions about developing a new AU course as sort of a surprise for everybody... coming out of those discussions, as well as the recent AU discussions in general, I've gotten to the idea presented below.]
The purpose of this series is to:
1) Have a defined set of referenceable games, at several difficulty levels and both with and without the AU Mod, so that newer players can learn the basics on maps that we have designed and know.
2) To also provide, using those games, a champion-level example including detailed DARs. The example games will be played by as many people as we can get, in concert and in phases, with a champion selected for each phase (e.g., scramble or "best ball" in golf).
3) To also provide an opportunity for players to pick up the examples games partly completed in order to either "feel" what a champion-level game plays like, and / or to just jump into a game to experience the later eras.
We set up six scenarios:
Regent - PTW
Monarch - PTW
Emperor - PTW
Regent - AU Mod
Monarch - AU Mod
Emperor - AU Mod
(and three more for C3C when it comes out)
Each of the scenarios should be "designed" to teach general lessons, lessons appropriate to the difficulty level, and perhaps lessons re certain of the more popular civs, traits, and UUs.
Everybody who wants plays one (or more) of the scenarios for the first phase, say up through 2000BC, and posts detailed DARs, including lessons learned, final conditions / stats and situation. We gather these up into some kind of comparison chart.
We vote on who was the "champion" of that phase for each of the scenarios. That save file is then re-distributed to everyone playing out that scenario; rinse and repeat in logical phases until the game is completed.
When we are ready, we post the whole mess, including the phase champion save files for those who want them. This will probably mean another web page in addition to the general AU page and the AU Mod page.
___________________________
There's an awful lot of cool stuff we can do with this concept, btw.
A couple of thoughts...
Doing champion phases makes it so that it's NOT a new player *versus* a veteran, say, Nathan or Aeson.... I was sorta uncomfortable with that personalization anyway. This is really a best performance demonstration... very non-threatening I think.
This also gets past Catt's concerns about my original idea, as there is no reason to do this in private or with just a few of us, but rather it should be done in the open forum with as much participation as possible... in fact, we should invite every Civer we can find, including CFC and the other boards, as well as Firaxis, as well as some of our missing luminaries (Vel!!!).
For those who are looking for competition, well, here it is phase by phase, both in the first-time playing of the six games and in the future as well. In addition to identifying the phase champions, we can start to introduce awards with this concept too... with the award holders potentially being replaced as future people play the game phases.
Across the six games, strong play concepts will clearly be demonstrated... we'll want to identify, categorize, and provide links to the relevant DARs, and refer to them often when answering questions or providing advice to newer players.
Down the road, those interested could in fact add to the Introduction courses, other forms of play such as OCC or 5CC.
Any thoughts?
AU Introduction Games
(or maybe AU Champion Games? read on)
[Note: Some people may be aware that I and some others have been having PM / private discussions about developing a new AU course as sort of a surprise for everybody... coming out of those discussions, as well as the recent AU discussions in general, I've gotten to the idea presented below.]
The purpose of this series is to:
1) Have a defined set of referenceable games, at several difficulty levels and both with and without the AU Mod, so that newer players can learn the basics on maps that we have designed and know.
2) To also provide, using those games, a champion-level example including detailed DARs. The example games will be played by as many people as we can get, in concert and in phases, with a champion selected for each phase (e.g., scramble or "best ball" in golf).
3) To also provide an opportunity for players to pick up the examples games partly completed in order to either "feel" what a champion-level game plays like, and / or to just jump into a game to experience the later eras.
We set up six scenarios:
Regent - PTW
Monarch - PTW
Emperor - PTW
Regent - AU Mod
Monarch - AU Mod
Emperor - AU Mod
(and three more for C3C when it comes out)
Each of the scenarios should be "designed" to teach general lessons, lessons appropriate to the difficulty level, and perhaps lessons re certain of the more popular civs, traits, and UUs.
Everybody who wants plays one (or more) of the scenarios for the first phase, say up through 2000BC, and posts detailed DARs, including lessons learned, final conditions / stats and situation. We gather these up into some kind of comparison chart.
We vote on who was the "champion" of that phase for each of the scenarios. That save file is then re-distributed to everyone playing out that scenario; rinse and repeat in logical phases until the game is completed.
When we are ready, we post the whole mess, including the phase champion save files for those who want them. This will probably mean another web page in addition to the general AU page and the AU Mod page.
___________________________
There's an awful lot of cool stuff we can do with this concept, btw.
A couple of thoughts...
Doing champion phases makes it so that it's NOT a new player *versus* a veteran, say, Nathan or Aeson.... I was sorta uncomfortable with that personalization anyway. This is really a best performance demonstration... very non-threatening I think.
This also gets past Catt's concerns about my original idea, as there is no reason to do this in private or with just a few of us, but rather it should be done in the open forum with as much participation as possible... in fact, we should invite every Civer we can find, including CFC and the other boards, as well as Firaxis, as well as some of our missing luminaries (Vel!!!).
For those who are looking for competition, well, here it is phase by phase, both in the first-time playing of the six games and in the future as well. In addition to identifying the phase champions, we can start to introduce awards with this concept too... with the award holders potentially being replaced as future people play the game phases.
Across the six games, strong play concepts will clearly be demonstrated... we'll want to identify, categorize, and provide links to the relevant DARs, and refer to them often when answering questions or providing advice to newer players.
Down the road, those interested could in fact add to the Introduction courses, other forms of play such as OCC or 5CC.
Any thoughts?
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