I play on emperor level as Greeks usually and until I learn Military tradition will often trade all my sources of saltpetre for money and techs, I do this as I do not believe there is a lot of benefit in building musketeers and I can often do very good trades getting a lot of techs and sometimes money for the saltpetre.
I find I am attacked very rarely in my games also as they like to maintain the trades, so I get a good chance to build my civ with marketplaces and banks etc
Once I get cavalry I will not enter further trades unless it helps to maintain a beneficial military balance, but the trading prior to that usually has me in the top few as far as tech goes entering the 3rd era, which sets me up nicely for a potential spaceship win later and expansion through military conquest or settlers if ai's raze nearby cities. Also because I have peace early, can usually build enough culture items and get a few usual culture flips to expand my civ.
Sometimes I will also do this earlier with iron or horses also, less often later, but if I do, it would be a single 20 turn trade after which I will build more units, before considering further trades.
Most games there are 20 turn slots in the game available where there is not an urgent need for military units, and therefore trades can be made with all your resources to your benefit of tech or money
I find I am attacked very rarely in my games also as they like to maintain the trades, so I get a good chance to build my civ with marketplaces and banks etc
Once I get cavalry I will not enter further trades unless it helps to maintain a beneficial military balance, but the trading prior to that usually has me in the top few as far as tech goes entering the 3rd era, which sets me up nicely for a potential spaceship win later and expansion through military conquest or settlers if ai's raze nearby cities. Also because I have peace early, can usually build enough culture items and get a few usual culture flips to expand my civ.
Sometimes I will also do this earlier with iron or horses also, less often later, but if I do, it would be a single 20 turn trade after which I will build more units, before considering further trades.
Most games there are 20 turn slots in the game available where there is not an urgent need for military units, and therefore trades can be made with all your resources to your benefit of tech or money
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