Originally posted by georges bonbon
Has anybody experience on huge maps (archipelago)with 16-24 civs?
Nice work!
Has anybody experience on huge maps (archipelago)with 16-24 civs?
Nice work!
1. The Lighthouse is mandatory, specially to reach the 'small 3-tiles islands' in the middle of nowhere. They make excellent outposts.
2. The GLibrary is also very helpful: you want to put your research at 0 since units will cost you a lot (Galleys + military).
3. The land-grab is soon over (except for 1.). Most of the AIs will have the same size, therefore use a C-T-T-C grid as to pack 50% more cities in your empire. Take down another, max. 2 other civs soonest, raze most of their cities and re-build them on the above grid. You will have an empire 3 times the size of the next civ and 5-6 times as many cities. Game (almost) won.
4. Don't count on GL to speed up wonders. Warfare is tricky and you won't be able to build many units. Pre-build are essential.
5. Don't count on luxuries to have your citizen happy; count yourself lucky if you have 1 from the beginning.
6. Fire the diplomatic screen every turn. Trade everything is sight, specially maps, with everybody.
7. Techs: try to build an 'advanced AI group' and trade the newest techs with them. Nobody will have a lead, which is fine. Then, when hitting the Modern Age, go for the UN, then Space Flight and go for a Space Race win, and stop selling your techs. The AI will research some 'useless techs', as Recycling, and fall behind.
8. Rule your world as Duke Leto did: by sea- and airpower alone.
9. Keep us posted.
10. Good luck.
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