Let me give as much information as possible. I am fighting an enemy with whom I share a huge land border. Compared to them, I am ahead in a few technologies. Specifically, I am at a point where attempting to attack is futile, that is, the strongest offensive unit is the marine, strongest defense is the infantry.
On this border in one specific area are hills and mountains. The other player is Arab, I am Babylonian. I have a huge infrastructure, so I am able to resupply the area with infrantry and marines very frequently. I had the idea to simply create a wall of troops so that they wouldn'r send in lone infantry and simply pillage all my resources (again, strongest attack I have is a marine at 8).
In a complete twist of events, they started attacking my infantry and marines with their unique unit, (4-3-2 I think?) calvary (6-3-3?) and defending them with things as measly as musketeers and riflemen. The result? Almost every combat, whether I am attacking or defending, is lost. Regular calvary charing up a mountain to attack an elite infantry? I lost. How about my marine then attacking that calvary? I lose again.
I am holding my own right now by my ability to pump out around six units a turn. I am able to make armies whenever I wish, so I do have a single defending infantry army they haven't managed to topple. Every unit I make starts out as a veteran.
These strange events would be fine if they were the exception, but it's taking me three to four marines to kill a musketeer on open land. Too many infantry are being lost to old units to make any sense.
Are there new factors I was unaware of? Do hills/mountains no longer give defensive bonuses? Are they now offensive bonuses? Are marines only good at attacking certain things?
On this border in one specific area are hills and mountains. The other player is Arab, I am Babylonian. I have a huge infrastructure, so I am able to resupply the area with infrantry and marines very frequently. I had the idea to simply create a wall of troops so that they wouldn'r send in lone infantry and simply pillage all my resources (again, strongest attack I have is a marine at 8).
In a complete twist of events, they started attacking my infantry and marines with their unique unit, (4-3-2 I think?) calvary (6-3-3?) and defending them with things as measly as musketeers and riflemen. The result? Almost every combat, whether I am attacking or defending, is lost. Regular calvary charing up a mountain to attack an elite infantry? I lost. How about my marine then attacking that calvary? I lose again.
I am holding my own right now by my ability to pump out around six units a turn. I am able to make armies whenever I wish, so I do have a single defending infantry army they haven't managed to topple. Every unit I make starts out as a veteran.
These strange events would be fine if they were the exception, but it's taking me three to four marines to kill a musketeer on open land. Too many infantry are being lost to old units to make any sense.
Are there new factors I was unaware of? Do hills/mountains no longer give defensive bonuses? Are they now offensive bonuses? Are marines only good at attacking certain things?
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