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  • Are captured workers slaves?

    Many times I have seen references to captured workers as slaves. I honestly don't think they are - here's why. They count towards unit costs the same as your regular workers do.

    Next time you have a captured worker, take a note of your unit costs and then add it to a city. You'll notice the unit cost drop by 1.

    This is one reason why I don't keep them as workers anymore. They're only half as efficient as workers - but they're just as efficient as labourers in cities.

    And don't tell me "They are slaves because you can buy and sell them". You can do that with your own workers too.
    14
    No - Firaxis have misrepresented the unit cost
    7.14%
    1
    Yes - You are a silly leper
    78.57%
    11
    Captured workers, are in fact, bananas
    14.29%
    2
    Some cry `Allah O Akbar` in the street. And some carry Allah in their heart.
    "The CIA does nothing, says nothing, allows nothing, unless its own interests are served. They are the biggest assembly of liars and theives this country ever put under one roof and they are an abomination" Deputy COS (Intel) US Army 1981-84

  • #2
    I've never thought to check, but I do think captured workers (slaves) are free... by and large.

    I do recall one game where I was working on adding all of my "native' workers to cities and relying exclusively on slaves (or captured workers). I tracked down all my natives via the F3 screen (hover the mouse arrow over a unit on the list and it will show you where it is on the map). But F3 still listed several (something like 4) "workers." When I tried tracking them down, they turned out to be captured workers. So I was paying gpt for several slaves. But not the rest of them (I had tons of them).

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

    Comment


    • #3
      Arrian - I could be wrong about this point; I believe it's whether or not the captured worker has a parent Civ.

      If the original Civ is destroyed (no more culture, TOTALLY gone) then the captured worker will count as your own.

      If not (the parent Civ is alive and well and hating you for capturing it's people) then it won't show on F3 as one of yours.

      Please check people! If you've got railroads then it will only take a couple of minutes.
      Some cry `Allah O Akbar` in the street. And some carry Allah in their heart.
      "The CIA does nothing, says nothing, allows nothing, unless its own interests are served. They are the biggest assembly of liars and theives this country ever put under one roof and they are an abomination" Deputy COS (Intel) US Army 1981-84

      Comment


      • #4
        I just went into a game and disbanded several captured workers - workers that originated with a civ still in the game and workers from civs that have been destroyed.

        F3 screen showed no changes in the number of total units or support costs.

        So - captured workers are slaves.
        "Slander, lies, character assassination--these things are a threat to every single citizen everywhere in this country. And when even one American--who has done nothing wrong--is forced by fear to shut his mind and close his mouth, then all Americans are in peril" - Harry S. Truman, Address at the Dedication of the New Washington Headquarters of the American Legion, August 14, 1951

        "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Benjamin Franklin, Historical Review of Pennsylvania, 1759

        Comment


        • #5
          Captured workers are slaves and you pay no upkeep costs on them. Can you post an example ('cause I think it is a bug if it exists). Were you looking specifically at unit costs, or were you looking at total income -- income would go up when you add the worker -- but because you know have an additional citizen working a tile and generating gold, not because you were paying upkeep.

          Another interesting game feature in support of the moniker "slave": Worker speed can be increased in two ways - through the discovery of Replaceable Parts and by switching to a Democracy. But if you watch closely, a switch to Democracy only increases the worker rate of your own native workers -- your slaves (denied their democratic freedoms ) continue to work at their "normal" pace. They will speed up with the discovery of RP, though.

          Catt

          Comment


          • #6
            your slaves (denied their democratic freedoms ) continue to work at their "normal" pace. They will speed up with the discovery of RP, though.
            Catt, thanks for droppin' some knowledge. I never noticed that.

            What do you think about Cruddy's explanation of my past experience with some slaves costing me money?

            -Arrian
            grog want tank...Grog Want Tank... GROG WANT TANK!

            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

            Comment


            • #7
              I will recheck my investigations Catt - I suspect you are right but I want to be sure.

              I suspect this poll will idicate that I am a silly leper... but I'm still not sure.
              Some cry `Allah O Akbar` in the street. And some carry Allah in their heart.
              "The CIA does nothing, says nothing, allows nothing, unless its own interests are served. They are the biggest assembly of liars and theives this country ever put under one roof and they are an abomination" Deputy COS (Intel) US Army 1981-84

              Comment


              • #8
                Originally posted by Arrian


                Catt, thanks for droppin' some knowledge. I never noticed that.
                I only noticed it recently in the past few months. I had separate worker groups made of natives only, slaves only, and some mixed groups. When I switched to Democracy, I could split my native groups in half and continue with the same build pace -- the same wasn;t happening for my slaves and I couldn't figure out why . . . and then it actually dawned on me that they were slaves and didn;t enjoy the benefits of democracy! A nice little touch in the design (even though its annoying to reconfigure worker groups )

                What do you think about Cruddy's explanation of my past experience with some slaves costing me money?
                Can't explain that -- I've never seen it myself. There was a bug awhile back that mixed up worker nationalities -- it was especially apparent, IIRC, when you moved some workers into your capitol to sell them / gift them (egads, who'd do that ) -- even though from the game screen you could see that they were all "Worker (German)," once you got into the trading screens, under Workers you would see some "Worker (German)" and some "Worker." That's one possible explanation at least.

                Originally posted by Cruddy

                I suspect this poll will indicate that I am a silly leper... but I'm still not sure.
                Nah. There may be a bug; you may have a discovery no one else has noticed; you may have been mistaken. In any event, the discussion itself spreads the knowledge to a bunch of posters / lurkers -- even mistaken concepts / ideas advance the collective knowledge (if others weigh in with a full discussion) which means no one becomes a leper for sharing insights or ideas.

                Catt

                Comment


                • #9
                  Hmm,

                  Well I'll try and keep an eye out for such things in the future.

                  I'm playing a game as Germany now (I finally decided to give them a fair shot) in which I've captured a silly number of slaves early on (IIRC, I've nailed 5 settler teams, and snagged at least 2 unprotected workers. I've been a real bastard). Once I have my continent secure and I'm a nice happy democracy, I'll see if I can get rid of all native workers and check the F3 screen.

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                  Comment


                  • #10
                    I have a game going now as Japan (revisting both religious and the Samurai) and have slaves from both surviving and extinct civs -- I'll try and check too (so long as I don't have to do unnatural acts to track them down and figure the maintenance costs issues.)

                    Catt

                    Comment


                    • #11
                      Catt,

                      Is this what you are looking for...

                      Originally posted by stonewall
                      I just went into a game and disbanded several captured workers - workers that originated with a civ still in the game and workers from civs that have been destroyed.

                      F3 screen showed no changes in the number of total units or support costs.

                      So - captured workers are slaves.
                      "Slander, lies, character assassination--these things are a threat to every single citizen everywhere in this country. And when even one American--who has done nothing wrong--is forced by fear to shut his mind and close his mouth, then all Americans are in peril" - Harry S. Truman, Address at the Dedication of the New Washington Headquarters of the American Legion, August 14, 1951

                      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Benjamin Franklin, Historical Review of Pennsylvania, 1759

                      Comment


                      • #12
                        Originally posted by stonewall
                        Catt,

                        Is this what you are looking for...
                        Sort of. But we need more info.

                        Are you in Monarchy or Communism? If so, you may be under your free army support budget, meaning disbanding even a miitary unit wouldn't change upkeep in any way.

                        Do you know if you captured or bought the slaves? I really doubt there is a difference, but it is possible that they are treated differently.

                        Since I do remember the weird nationality bug that I described from a while back, and since Arrian located the "Workers" listed in his F3 screen -- in the army screen itself, not the captured worker window at the bottom (meaning, presumably, he was paying maintenance) but on the map they were plainly identified as "Worker (Other Civ)" I think its possible that either there is still a bug in play, or that there is a never-before-noticed quirk in which certain "slaves" cost maintenance -- one can acquire "slaves" in a number of ways, and it is possible that there is differentiation between some "slaves" and others -- based on a factor that either no one has noticed or identified.

                        Catt

                        Comment


                        • #13
                          I am in a Democracy and I captured all of the workers.

                          I haven't looked at each worker on the army screen compared to the map, so I don't know if there is an issue there in my game.
                          "Slander, lies, character assassination--these things are a threat to every single citizen everywhere in this country. And when even one American--who has done nothing wrong--is forced by fear to shut his mind and close his mouth, then all Americans are in peril" - Harry S. Truman, Address at the Dedication of the New Washington Headquarters of the American Legion, August 14, 1951

                          "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Benjamin Franklin, Historical Review of Pennsylvania, 1759

                          Comment


                          • #14
                            Catt,

                            By the way, my example is old (hence the somewhat fuzzy recollection). Pre-PTW. Probably pre-CivIII 1.29. So if it was a bug, it's possible it has since been fixed.

                            Mmmm... Japan. Great civ. I have to say, playing Germany has gone better than I expected. The only other time I really tried them was one of the minitourneys, on Emperor, and I had gotten spanked. This time, playing on my usual Monarch, thanks to 2 early leaders (mmm, early archer wars) I have the Pyramids & GL, and am preparing for the continent-cleansing horseman rush. FP is done next to my capitol, so now I just need 1 more leader for a Palace move (York looks about right....). I've never used Panzers. I intend to change that.

                            -Arrian
                            grog want tank...Grog Want Tank... GROG WANT TANK!

                            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                            Comment


                            • #15
                              Originally posted by Arrian
                              Catt,

                              By the way, my example is old (hence the somewhat fuzzy recollection). Pre-PTW. Probably pre-CivIII 1.29. So if it was a bug, it's possible it has since been fixed.

                              Mmmm... Japan. Great civ. I have to say, playing Germany has gone better than I expected. The only other time I really tried them was one of the minitourneys, on Emperor, and I had gotten spanked. This time, playing on my usual Monarch, thanks to 2 early leaders (mmm, early archer wars) I have the Pyramids & GL, and am preparing for the continent-cleansing horseman rush. FP is done next to my capitol, so now I just need 1 more leader for a Palace move (York looks about right....). I've never used Panzers. I intend to change that.
                              [Off-Topic]

                              That German minitourney game was the one where I built a spread empire and then didn't build hospitals out of happiness concerns (discussed in another active thread just now) -- never seen an Industrial Age tech lead simply evaporate completely and find myself multiple techs behind in the Modern Age. Indeed, as I recall not only had I never seen it happen, but I (and others - nbarclay?) had never heard of it happening. I eventually traced my problems to a massively underutilized and underdeveloped empire.

                              I haven't played Japan in a while and was going to play them after our discussion in the Favorite UU thread -- the RNG cooperated and gave them to me! Got a Pangaea, standard map. Took out the Babs with horsies (generated a leader for the FP. The Mongols got uppity and my newly upgraded Samurai simply made mince meat of the Keshiks -- Sams just rolled over a large empire (with the help of an ally) in less than 15 turns, netting Sun Tzu's & Leo's, and a native supply of 7 luxuries. Just got cavs; used them to erase Persia in 4 turns. Now its one or two wars to domination victory. It's not UP becuase others are still competitive tech-wise (no universities, few libraries), I am missing some key wonders, and now, for all intents and purposes, the game is over. But man, those Samurai do pack a punch when used en masse.

                              Long time since I played an old favorite civ . . . the early horsemen wars, followed by large Samurai upgrades and a GA-fired Samurai horde, does indeed pack quite a punch. Defintiely a fun civ!

                              [/Off Topic]

                              Catt

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