Many times I have seen references to captured workers as slaves. I honestly don't think they are - here's why. They count towards unit costs the same as your regular workers do.
Next time you have a captured worker, take a note of your unit costs and then add it to a city. You'll notice the unit cost drop by 1.
This is one reason why I don't keep them as workers anymore. They're only half as efficient as workers - but they're just as efficient as labourers in cities.
And don't tell me "They are slaves because you can buy and sell them". You can do that with your own workers too.
Next time you have a captured worker, take a note of your unit costs and then add it to a city. You'll notice the unit cost drop by 1.
This is one reason why I don't keep them as workers anymore. They're only half as efficient as workers - but they're just as efficient as labourers in cities.
And don't tell me "They are slaves because you can buy and sell them". You can do that with your own workers too.
) continue to work at their "normal" pace. They will speed up with the discovery of RP, though.
)
) -- even though from the game screen you could see that they were all "Worker (German)," once you got into the trading screens, under Workers you would see some "Worker (German)" and some "Worker." That's one possible explanation at least.
I've never used Panzers. I intend to change that.
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