For my last and current games I thought I would try a strategy of not building hospitals. Building hospitals does allow you population to grow and utilize more squares, but you pay maintenance and have more expenses keeping the people happy.
This worked fine for my last game, which I won by conquest. However, my current game I have had a more challenging time. I have been able to keep up in the size of my territory, but my total population is behind (not unexpected), my military defense was thin, and I am at least 3/4 of an era behind in tech. This part surprised me. I have been playing the Babylonians and I usually take a builder approach. My build list usually prioritizes Temple, Library, and then University.
So I was thinking, maybe those extra citizens have much more influence than I thought. The extra shields for building, the extra commerce for research. And when the 21 city squares are full, the scientist specialist helping research.
I have only tried this on two games so I am not sure if the no hospital thing is a valid stategy. Any thoughts on not using hospitals?
This worked fine for my last game, which I won by conquest. However, my current game I have had a more challenging time. I have been able to keep up in the size of my territory, but my total population is behind (not unexpected), my military defense was thin, and I am at least 3/4 of an era behind in tech. This part surprised me. I have been playing the Babylonians and I usually take a builder approach. My build list usually prioritizes Temple, Library, and then University.
So I was thinking, maybe those extra citizens have much more influence than I thought. The extra shields for building, the extra commerce for research. And when the 21 city squares are full, the scientist specialist helping research.
I have only tried this on two games so I am not sure if the no hospital thing is a valid stategy. Any thoughts on not using hospitals?
Comment