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Ultimate Power: a more pragmatic approach

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  • At 1990BC, I had 4 cities at last, Ajax built my first army, an elite* warrior join it and began to fight.



    Dispend 4 turns, my army was attacked and won in defence. Now I can build our Heroic Epic.



    This save-file recur the Ulysess' appearing at 1650BC.





    As Ulysess appeared, the China-computer was eliminated.



    After two turns, Ulysess hurried the Heroic Epic in Athens:

    Comment


    • After China quited, I hadn't found other civs, I feel some anxiety, I should find other civs more early, if I have Map Making ...

      So the next task is research Map Making more rapidly.

      Comment


      • After built the Heroic Epic, the GL appeared more easy.

        But now I found only one opponent in this island. For the sake of getting more GL , I must find more enemy to fight. The China quit and the arabia will doom quiting, through these, my empire should create more GL to support the wonder-building.

        Fortunately, Map Making was soon completed .

        Comment


        • This savefile recur Pyrrhus appearing.


          the 2nd Pyrrhus:



          The 2nd Pyrrhus hurried the Great Light House. He waited one turn for completing the research.



          This save-file recur Hector appearing.


          The 2nd Hector:




          This is the battlefront situation:




          The 2nd Hector hurried the Oracle. ( Is there Sybase in the game ? ;-) ) Also , I built a settle and my first ship .

          Comment


          • This save-file recur Ajax appearing.



            The 2nd Ajax, the Ares' 2nd son.




            The 2nd Ajax hurried the Great Library.

            My ship find German and Carthage. This two civs are very uncultured. ........ Maybe I'm too strong ? haha.





            OK, the Great Library open my civs Golden age.




            This is Athens:

            Comment


            • In the beginning of the game , I made a mistake : building the city too wide (or too open?)

              because this is middle map, so too wide size city make too many corruption.

              After I built Sparta, I found this problem, and corrected it in time.


              The other mistake is : I begin researching too later, I should research Write at beginning.

              I often play in huge map and with 16 civs, in that case I needn't research any technology, because the computer develop very quick, I only need pay attention to one thing - conquest, when I win in the war, I can get any thing from computer. But in a middle size map, I often get nothing from the peace treate.




              After all, the smaller map is more easy than bigger one , though the beginning fight in the small map is more drastic than the one in the big map. I am very enjoyed in the beginning fight with Chinese strong archer and the arabia's warrior. Anyway, it's a good scenario ( or AU ), I like it and wish you enjoy it too.

              Any reply is welcome, thanks

              Comment


              • MountainSage, I just want to say that those are really nice screenshots. They really caught my eye. I don't know why but they seem brighter than others.
                For your photo needs:
                http://www.canstockphoto.com?r=146

                Sell your photos

                Comment


                • I have a city that have all Great wonders and almost all small wonders, oh, what a glorious city !

                  Hehe, the city will make you dumbstruck and be filled with shocked wonders. That achievement feeling make man mad.

                  Comment


                  • fanes7 is it actually possible to have all Great Wonders in a city. I doubt it.

                    Comment


                    • I would like to know how you got so many leaders from archers? I have fought many battles with archers and have very rarely made a leader with one. Even in my game with 55 leaders.

                      Comment


                      • you got 55 leaders in one game?!?!?!?!?!?!?!?!

                        motherf*cking amazing!

                        (my record is 11 in huge)
                        A true ally stabs you in the front.

                        Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

                        Comment


                        • Yes, but it was before PTW, It was a huge map. I had two other games in the twenties. Now it is more like 4-6. Often a non mil civ will get 1 or 2 in a std map for me.

                          In that game I had 6 made in one turn. I would send the leader off to be used to make a structure or a ship, just to get rid of it, so I could make another. It was not a function of skill, it was a function of not playing smart.
                          I just sent out a few SoD's and left them in the field for a long time and attacked or defended against the stacks that came my way. I would replace the losses. Several civs were at war with me at once and kept them coming. I did not go after their cities for a long time.
                          Somewhere after 1.29f and then PTW, I saw a big drop off on leaders. I know some of that had to do with me taking down neighbors sooner, but not all of it.
                          I sort of miss the early games before any patches. I would see massive stacks of jag warriors sent to one city blocking access. I remember one of over 80. Many other civs would send lots of units at the city.
                          It is sort of like the old Moo1 game. You could see these massive fleets come for you, but once you learned to play better, the AI never got the chance to do it.

                          Comment


                          • Hehe... I actually hated Civ3 when it came out, so I played a couple of games back in 2001 then dropped it until the 1.29 patch came out. I really didn't get hooked until PTW. My 11 leader game was with regular Civ3 1.29. I played total psycho warmonger in that one with France, had a lot of fun with it.
                            A true ally stabs you in the front.

                            Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

                            Comment


                            • Originally posted by Nuclear Master
                              fanes7 is it actually possible to have all Great Wonders in a city. I doubt it.
                              If you want to see a city like this , please give me a deity save-file . I play in civ3-1.21f or ptw1.14f. I haven't got the upgrade-file for Chinese version PtW, this is the latest version I can get.

                              Because building all wonder is a great challenge, I require that first city place must close a river and near coast, and it is better in 16(or more)civs - huge - ragebarbarian - no-island map, and the beginning place is better that have 2 or 3 cattles or wheats.

                              It will take in several week that play in huge map. My computer is very slow (CPU:c3-433MHz, Memory:96) and I can play game only 1or2 hours every night, but I can play it all day at Sunday.

                              Previously, I only completed this Great Work in playing China-civ, because China-civ is more easy in creating GL and China-civ-works build road and work faster ( in DyP, serf don't need maintenance, it's more advantageous for an military-civ)

                              If you are really interesting in this, I think we can build a AU 403 for this , haha, it's name maybe " All Wonders Land", the player can win only by building all Great wonders in one city.

                              Comment


                              • I agree your point of view very much. That is you get the game's essential point.

                                When the player master the game , the player will have the initiative in every turn , even in the most weak time - the beginning time.


                                Geting more GL is possible, if the player attack computer ceaseless.

                                So the game's distillation or kernel is : build unit and road ceaseless, use your GL build wonder, utilize your wonder to economize your shield output ( you needn't build granary&barrack&plant ... because you have wonder, and you have HangGarden & SistingChurch ( I forget name) ,you save many gold for happy face.)

                                So it's a loop : Unit - GL - Wonder - SaveMoreBuilding&GetMorePopulation - MoreUnit - MoreGL - ...

                                The key is how to open this loop door, this is the thing that player should master.

                                Thanks.


                                Originally posted by vmxa1
                                Yes, but it was before PTW, It was a huge map. I had two other games in the twenties. Now it is more like 4-6. Often a non mil civ will get 1 or 2 in a std map for me.

                                In that game I had 6 made in one turn. I would send the leader off to be used to make a structure or a ship, just to get rid of it, so I could make another. It was not a function of skill, it was a function of not playing smart.
                                I just sent out a few SoD's and left them in the field for a long time and attacked or defended against the stacks that came my way. I would replace the losses. Several civs were at war with me at once and kept them coming. I did not go after their cities for a long time.
                                Somewhere after 1.29f and then PTW, I saw a big drop off on leaders. I know some of that had to do with me taking down neighbors sooner, but not all of it.
                                I sort of miss the early games before any patches. I would see massive stacks of jag warriors sent to one city blocking access. I remember one of over 80. Many other civs would send lots of units at the city.
                                It is sort of like the old Moo1 game. You could see these massive fleets come for you, but once you learned to play better, the AI never got the chance to do it.

                                Comment

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