I have dropped down to 3 tiles between cities in most cases (city-x-x-x-city or something similar), but terrain of course plays a part.
I practically ignored the desert. I built a city "1" of the 2-tile lake (which a looooong time later became my capitol) and I built a couple of cities along the northern/northeastern fringe (south of Carthage). The AI chipped in with a couple of cities on the coast which I later captured and just left there.
My early expansion went something like this:
Built a city west of Carthage on the sea (eventually got the Colossus, GL, Copernicus, and Newton there). Built aggressively Eastward, to make sure I got the juicy terrain between Persia and I. Then I built a couple of cities on the northern fringe of the desert that could use some extra grassland tiles (size 6 barracks towns for a long, long time). Then I built 3 cities up in the jungle N/NE of Carthage and started chopping it down. Then, and only then, I went West. I still ended up grabbing most of the land out there.
-Arrian
I practically ignored the desert. I built a city "1" of the 2-tile lake (which a looooong time later became my capitol) and I built a couple of cities along the northern/northeastern fringe (south of Carthage). The AI chipped in with a couple of cities on the coast which I later captured and just left there.
My early expansion went something like this:
Built a city west of Carthage on the sea (eventually got the Colossus, GL, Copernicus, and Newton there). Built aggressively Eastward, to make sure I got the juicy terrain between Persia and I. Then I built a couple of cities on the northern fringe of the desert that could use some extra grassland tiles (size 6 barracks towns for a long, long time). Then I built 3 cities up in the jungle N/NE of Carthage and started chopping it down. Then, and only then, I went West. I still ended up grabbing most of the land out there.
-Arrian
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