Now that people are playing more MP, walls seem to have come somewhat into fashion against other humans. But how do they really work? Here are some tidbits of information that you may or may not know:
- Walls in Civ3 are defined as any improvement with a non-zero bombard defense. This improvement gets the special walls graphic, and its benefits supposedly expire when the city reaches size 7.
- In reality, it's only the bombard defense that expires when the city reaches size 7. The defense bonus remains until the walls are sold or destroyed, no matter what the size of the city.
- When you attack a city with a ground unit (or a marine), the defender gets the defensive bonus of the wall.
- When you bombard a city with ground artillery (but not with ships or planes), the first thing that gets targeted are the walls. If the bombard unit wins against the walls' bombard defense, then the walls are destroyed. If the walls win, then all improvements, citizens, and units in the city are safe. This happens only if the city is size 6 or smaller.
- When you attack a city with an air unit, the bombard defense of walls do not apply, but the defensive bonus does. The bombard unit has a chance of hitting either a unit, an improvement, or a citizen. Once the target is determined, combat is resolved between the bombard strength of the air unit and the modified defensive strength of the defending unit (which always includes any wall and terrain bonus), the improvement's defensive value (16), or a citizen's defensive value (16), depending on what is the determined target.
- The same as with air bombardment is true for naval bombardment, except that coastal fortresses have a chance to protect the city or get destroyed (just like the walls do against ground artillery) against the first bombarding naval unit.
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