I was recently watching the AI play through a game exclusively against themselves in PTW's scenario debug mode. No rule changes. Regent difficulty. Standard map 100X100
Read This Thread for the details and other AI observations.
Skipping ahead, the Chinese whooped the Romans in the late ancient era. After peace was settled, the Romans were essentially in a though spot.
I still haven't figured out if there is a way to access the AI civ's trade/tech/diplomacy screens in debug (Firaxis should really add this in their next patch) but from their city screen, I could see that the Romans were having money problems.
What it did then was it started disbanding workers, outside cities no less, so they don't even recover the shields. What's worse, a few turns later, they would build another worker, then a turn later, they would disband another worker. The workers are also built from their Core cities (pop 12) high production, low corruption. So now, not only are the Romans producing and destroying workers, they are losing out on production and commerce from population drops.
I'm beginning to think that this may be a contributing reason to why Civs that are beat down early on tend to not recover on their own. They run into cash crunches and just do things like this that cost them even more.
Any suggestions for fixes? I'm trying to think of something, but I'd like to hear from the rest of you.
Read This Thread for the details and other AI observations.
Skipping ahead, the Chinese whooped the Romans in the late ancient era. After peace was settled, the Romans were essentially in a though spot.
I still haven't figured out if there is a way to access the AI civ's trade/tech/diplomacy screens in debug (Firaxis should really add this in their next patch) but from their city screen, I could see that the Romans were having money problems.
What it did then was it started disbanding workers, outside cities no less, so they don't even recover the shields. What's worse, a few turns later, they would build another worker, then a turn later, they would disband another worker. The workers are also built from their Core cities (pop 12) high production, low corruption. So now, not only are the Romans producing and destroying workers, they are losing out on production and commerce from population drops.
I'm beginning to think that this may be a contributing reason to why Civs that are beat down early on tend to not recover on their own. They run into cash crunches and just do things like this that cost them even more.
Any suggestions for fixes? I'm trying to think of something, but I'd like to hear from the rest of you.
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