Well, I decided to try and watch a game with the AI going at each other. I generated a random map, standard size (100X100), pangea for 8 players. I created 1 tile mountain in the sea and set that as my starting location. This effectively puts me out of the way for the AI.
I won’t bore you with details of who is where but I will mention that there are two continents. On one continent, the Scandinavians took the top third. The Chinese took the middle third and the Romans took the bottom third. At around 200 BC, the Scandinavians started attacking the Chinese. And impressive it was. Streams of warriors, archers and swordsmen poured down from the mountains, quite literally.
The Chinese response was swift, beating back the first wave of attackers, and a handful of warriors, swordsmen and archers began moving up to engage the nearest Scandinavian city. The AI fixes appear to be working wonderfully, as the AI took the mountain route and effectively slowing the Chinese advance. In effect, the Scandinavians used its own terrain to its advantage.
A few turns after the Scandinavians attacked, the Romans joined in. They moved their Legionary and Archers as well as Legionary/Settler couples into Chinese territory and plopped down cities. The Chinese region bordering the Romans was largely newly settled and the Romans promptly invaded a few 1 pop towns and replaced it with their own towns.
On the other front, the battle had became a stalemate. The Chinese advances were beaten back, but despite their numbers, Scandinavian archers and swordsmen began to meet stiff Chinese resistance beyond the 1 town they took. Chinese horsemen began harassing the offensive units and taking them out before they could do any good. Soon after, the attacking stopped. It’s apparent the Scandinavians made peace.
With one front secured, the Chinese turned around and unleashed hell on the Romans. Horsemen, and archers poured out from Chinese cities and the Roman legionary, spread thin through Rome’s new conquests were picked off by stacks of 3 or 4 horseman/archer combo’s. It was really an amazing attack if I may say so.
The Chinese just kept coming. They had superior units in their horsemen and superior numbers. Typical battles saw the Romans attempt to counterattack the Chinese offensive with Archers. While they were somewhat successful, the damaged offensive units would be promptly taken out by the mobile Chinese horsemen or a nearby archer in the Chinese turn. The Roman offensive never gained the momentum.
Then, the Chinese landed a horseman behind Roman lines, at the very edge of the continent, and promptly took a 1 pop town. They had snuck a galley there. The damaged horseman then fortified itself to heal. A nearby spearman fortified in another 1 pop town didn’t even come out and the Romans simply had no offensive units to send out to attack. Unfortunately for the Chinese rider, his next attempt at the next town ended in its death.
China was advancing quickly. All of the Roman acquisitions from the Chinese were retaken, and 1 or 2 of the newly settled roman towns were wiped out. The Chinese then took Hispalis, a city northwest of Rome in a determined charge from a stack of oh… 3 horseman, and perhaps 2 archers. The 3 defending spearmen didn’t stand a chance.
Roman resistance stiffened after Hispalis’ fall. The Chinese attempted to move its horsemen towards Rome, which was only about 4 tiles away. Surrounded by hills, the defenders had the advantage. Several attempts by horseman/archers to break through the Roman defenses failed. Each charge was answered by a counterattack from the legionaries and archers that pushed the Chinese back to Hispalis. One particular incident had a Roman offensive, with about 3 legionary and 1 archer attempt to retake Hispalis. The attempt failed. After the 3 legionaries were killed trying to take the city, I saw what I can only coin as a “strangely human” behavior. The last archer, even though it is an offensive unit did a defensive thing. He cut the road connecting Hispalis to Rome.
Again Chinese horseman, the act may have been futile, but the Chinese had had enough of trying to take Rome. They concentrated on Neapolis, a city which had been isolated by the all of Hispalis, took the town and soon the war was over.
After that, it was around 700 AD and it’s been quiet since. No other wars and its about 1,300 AD currently. I’ll play some more tomorrow and see what happens. I dread the modern era, since they may find my settler on a hill and kill me. Then it’s game over.
Anyways, for those of you who use the debug mode, do you know if there is any way for me to access the AI’s trade and diplomacy screens? And if there is any way to watch them play without a human player?
I won’t bore you with details of who is where but I will mention that there are two continents. On one continent, the Scandinavians took the top third. The Chinese took the middle third and the Romans took the bottom third. At around 200 BC, the Scandinavians started attacking the Chinese. And impressive it was. Streams of warriors, archers and swordsmen poured down from the mountains, quite literally.
The Chinese response was swift, beating back the first wave of attackers, and a handful of warriors, swordsmen and archers began moving up to engage the nearest Scandinavian city. The AI fixes appear to be working wonderfully, as the AI took the mountain route and effectively slowing the Chinese advance. In effect, the Scandinavians used its own terrain to its advantage.
A few turns after the Scandinavians attacked, the Romans joined in. They moved their Legionary and Archers as well as Legionary/Settler couples into Chinese territory and plopped down cities. The Chinese region bordering the Romans was largely newly settled and the Romans promptly invaded a few 1 pop towns and replaced it with their own towns.
On the other front, the battle had became a stalemate. The Chinese advances were beaten back, but despite their numbers, Scandinavian archers and swordsmen began to meet stiff Chinese resistance beyond the 1 town they took. Chinese horsemen began harassing the offensive units and taking them out before they could do any good. Soon after, the attacking stopped. It’s apparent the Scandinavians made peace.
With one front secured, the Chinese turned around and unleashed hell on the Romans. Horsemen, and archers poured out from Chinese cities and the Roman legionary, spread thin through Rome’s new conquests were picked off by stacks of 3 or 4 horseman/archer combo’s. It was really an amazing attack if I may say so.
The Chinese just kept coming. They had superior units in their horsemen and superior numbers. Typical battles saw the Romans attempt to counterattack the Chinese offensive with Archers. While they were somewhat successful, the damaged offensive units would be promptly taken out by the mobile Chinese horsemen or a nearby archer in the Chinese turn. The Roman offensive never gained the momentum.
Then, the Chinese landed a horseman behind Roman lines, at the very edge of the continent, and promptly took a 1 pop town. They had snuck a galley there. The damaged horseman then fortified itself to heal. A nearby spearman fortified in another 1 pop town didn’t even come out and the Romans simply had no offensive units to send out to attack. Unfortunately for the Chinese rider, his next attempt at the next town ended in its death.
China was advancing quickly. All of the Roman acquisitions from the Chinese were retaken, and 1 or 2 of the newly settled roman towns were wiped out. The Chinese then took Hispalis, a city northwest of Rome in a determined charge from a stack of oh… 3 horseman, and perhaps 2 archers. The 3 defending spearmen didn’t stand a chance.
Roman resistance stiffened after Hispalis’ fall. The Chinese attempted to move its horsemen towards Rome, which was only about 4 tiles away. Surrounded by hills, the defenders had the advantage. Several attempts by horseman/archers to break through the Roman defenses failed. Each charge was answered by a counterattack from the legionaries and archers that pushed the Chinese back to Hispalis. One particular incident had a Roman offensive, with about 3 legionary and 1 archer attempt to retake Hispalis. The attempt failed. After the 3 legionaries were killed trying to take the city, I saw what I can only coin as a “strangely human” behavior. The last archer, even though it is an offensive unit did a defensive thing. He cut the road connecting Hispalis to Rome.
Again Chinese horseman, the act may have been futile, but the Chinese had had enough of trying to take Rome. They concentrated on Neapolis, a city which had been isolated by the all of Hispalis, took the town and soon the war was over.
After that, it was around 700 AD and it’s been quiet since. No other wars and its about 1,300 AD currently. I’ll play some more tomorrow and see what happens. I dread the modern era, since they may find my settler on a hill and kill me. Then it’s game over.
Anyways, for those of you who use the debug mode, do you know if there is any way for me to access the AI’s trade and diplomacy screens? And if there is any way to watch them play without a human player?
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