Originally posted by Arrian
True, under the AU Mod, Longevity might make sense.
True, under the AU Mod, Longevity might make sense.
To avoid the growth-starvation cycle you dislike, you can either: (1) pillage one tile of RR if your workers aren't automated (i.e., they won't come "fix" your pillage the next turn), or (2) plant a forest on a grassland or plains, eliminate an irrigation, etc. It's usually pretty easy to stabilize any given city's population, and the doubled growth offered by Longevity is a big boon - especially, as I said, in the AU Mod when Longevity comes with Sanitation.
Give it a chance in conjunction with some growth stabilization techniques
(But yes, the Oracle is a horrible investment of shields ).
Catt
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