I imagine that this has been discussed before, but since I only recently figured it out, I'm posting it here. It's about the Explorer, which I have not found very useful in its intended role (exploring) since by the time it becomes available I've already discovered most of the world.
This unit can't attack or defend, but it has this little sword and it can "pillage". You can send a lot of explorers into the country of an enemy you plan to invade and place them on key locations--strategic resources, roads connecting the frontline cities with the rest of the enemy's kingdom, roads connecting with neighbors that might try to help him, etc. Usually AI opponents don't complain too much about these units' presence, or you can use right of passage (yeah yeah it's bad manners to declare war with right of passage in effect, but AI players do it all the time). On the turn you declare war, all the commandos pillage their locations, isolating the front and taking away their resources.
Most of the valiant guerrillas will die in the first turn, however if they are many the enemy can't take care of all of them and they can cause further mischief in the next turn. Also, before or after pillaging they can move three spaces, so they might try to move into some roadless haven like a mountain massif, desert or jungle (in true guerrilla fashion) and escape retaliation.
Explorers can help an offensive much like Otto Skorzeny's commandos did (well, tried) during the battle of the Bulge in WW2.
This unit can't attack or defend, but it has this little sword and it can "pillage". You can send a lot of explorers into the country of an enemy you plan to invade and place them on key locations--strategic resources, roads connecting the frontline cities with the rest of the enemy's kingdom, roads connecting with neighbors that might try to help him, etc. Usually AI opponents don't complain too much about these units' presence, or you can use right of passage (yeah yeah it's bad manners to declare war with right of passage in effect, but AI players do it all the time). On the turn you declare war, all the commandos pillage their locations, isolating the front and taking away their resources.
Most of the valiant guerrillas will die in the first turn, however if they are many the enemy can't take care of all of them and they can cause further mischief in the next turn. Also, before or after pillaging they can move three spaces, so they might try to move into some roadless haven like a mountain massif, desert or jungle (in true guerrilla fashion) and escape retaliation.
Explorers can help an offensive much like Otto Skorzeny's commandos did (well, tried) during the battle of the Bulge in WW2.
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