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City Placement Analisys

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  • #16
    I tried your #6 strategy a couple of times tonight. After 3-4 trials, I finally found a map where it could work. This could be a very funny game inded.
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    So get your Naomi Klein books and move it or I'll seriously bash your faces in! - Supercitizen to stupid students
    Be kind to the nerdiest guy in school. He will be your boss when you've grown up!

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    • #17
      Normally I let the terrain decide where I place my cities.

      Prefered:
      - River or lake
      - Coast
      - Strategic resources within limits
      - Luxuries within limits
      - Annoying neighbours by pushing your cultural borders

      Not build on top of:
      - Wheat
      - Cattle
      - Game
      - Wine
      - A single flood plain

      In the map above, the geometric approach fit well, but most of the times it doesn't.
      So get your Naomi Klein books and move it or I'll seriously bash your faces in! - Supercitizen to stupid students
      Be kind to the nerdiest guy in school. He will be your boss when you've grown up!

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      • #18
        Cumi:

        good work , personally I'd like #3 #5 for games below Monarch but #6 for Emperor/Deity.

        Of course, as many have already said, terrain will dictate in a large way on how much you will deviate from the basic layout and if it is actually usefull or not.
        A true ally stabs you in the front.

        Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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        • #19
          Originally posted by Konquest02


          Applying complex numbers to Civilization, would that mean having cities spaced by i tiles...?
          In the complex space: yes.

          i - can be the y - axe

          for example:

          f(z) = z^2 + z + 2

          z=x + i * y

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          • #20
            Originally posted by Master Zen

            Of course, as many have already said, terrain will dictate in a large way on how much you will deviate from the basic layout and if it is actually usefull or not.
            Does this means, that these patterns can represent a kind of "maximum city spacement" ?

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            • #21
              Another question...

              Thanks for the numerous comments.

              Many of you have wrote, that the terrain can modifie the CP strategy, and these patterns are rarely usefull. I aggre with that.

              But, do you prefer to use denser CP when possible? Or you think there are some useless tiles, it is better to have sometimes more tiles than the pattern dictates.

              If you have a given size of a territory on the map, that can be settled and used by you, are you trying to build as much as you can cities (but still to able to have metropolises and some very productive cities later)?

              Is a city size of over 30 a must, to be productive in modern era? I usually don't have cities over 30. My cities having size 20 can sometimes be more productive, than the bigger ones (building in 2 turns MA - not bad I think).

              The reason why I am analysing the CP strategy and trying to visualize it, is because I think I am placing my cities too far from each other. I have been quite like shocked, when I read here, that most of you are using 3 (or less !!!) tile CP strategy on higher difficulty game levels.

              Thansk again for your oppinions,

              -- cumi --

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              • #22
                # 6 is as close as you get to the true 3-tile strategy employed by a decent portion (see corresponding poll) in the strat forum. The idea behind a "true" 3 tile strategy is to get as many cities as possible within 3 tiles for working land and faster reinforcement by roads. Sir Ralph showed the most effecient 3-tile system here in the city placement redux (for the third time) thread.

                I took his plan, and made it into a tile plan with your same coloring code except I added a green color for the tiles that are in the 2-ring of the city but shared. This method works out for 12 workable tiles per city on the inside and the center city had 3 spacing with the 4 closest cities.

                We've had many recent discussions about city placement with the newest thread right here.

                As you can see in the poll, many people use many different style of spacing. 3-tile spacing has the added benefit of fast movement between cities for the ancient era, less pollution and less unhappiness when the cities start to grow as they cannot get much larger than 12. Also allows more free units when under despotism and monarchy.

                In short, 3-tile spacing is much more condusive to building an army and going to war which most people on this forum (like me) use when playing a higher difficulty level. Often going to war and taking a few of the AIs cities helps out loads in the later stages of the game. More land = more production. It also allows a person to work more of the land inside his cultural borders before hospitals come into place and allow cities to grow in size.

                Optimal city placement (OCP) which is seen in your plan #3 allows larger cities which may be able to build tanks and other units in 1 turn but have more pollution and take more luxuries and improvements to keep the city from revolting. OCP is better for builders and reaps it's rewards in the late stages of Civ where cities get large and use all 19-21 tiles in it's workable radius.

                Most people don't like to go larger than OCP cause then you lose valuable workable tiles inside your cultural borders, and what if one of those tiles happens to have aluminum, rubber, oil, etc. on it which increases your productivity for the city?

                By the way, I try to keep my cities from going over the 20 population barrier since you can mine most of the tiles that will put you over 20 and use them for production instead of entertainers, scientists and taxmen. Though I don't know if it's "better" it just gives most cities its maximum productive capability given the land arrangement.

                I used to think overlap was bad, but having read much about city placement, I'm more likely to overlap than to leave any gaps when REXing. Now when you're conquering other civs, then that's a different matter and I often leave the AIs city placement alone.
                Attached Files
                badams

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                • #23
                  Originally posted by cumi

                  Does this means, that these patterns can represent a kind of "maximum city spacement" ?
                  We prefer to think of it as "optimum"
                  badams

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                  • #24
                    Originally posted by cumi


                    Does this means, that these patterns can represent a kind of "maximum city spacement" ?
                    I would rather call it "optimum city spacement" in that it serves a a model strategy but one that will me slightly modified depending on the terrain or game condition.

                    Of course this might confused with "optimum city placement" or OCP, a popular layout in which there is no overlap. Personally, I cannot but find the title "optimum" misleading since anyone trying this will get his @$$ kicked in Emperor/Deity.
                    A true ally stabs you in the front.

                    Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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                    • #25
                      Well, having some from Call To Power for over Four years I tried this strategy and wanna thanks, true I am new to Civ III PTW but am learning.

                      This helped me immensely over my strategy of looking for what would be considered

                      "Optimum" city placement, best land, lots of walking ect.

                      Hope to learn more from all the greats!!!


                      Grandpa Troll
                      Hi, I'm RAH and I'm a Benaholic.-rah

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                      • #26
                        It is interesting seeing different people's approaches on the very different topics on Civ; one of the most curious is CP.

                        I was a puritan when it came to CP, and tried to have the largest possible cities with big enormous population/production. But after seeing the arguments posted on many threads here, I came to the (paying to my pride) conclusion that some overlap is interesting, if not necessary. So I'm practicing it. Still on Regent and far from going up, since I don't have a good stable practice, but sticking to the change!

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                        • #27
                          I have mostly used the "optimal" city placement but after trying the 3-tile strategy in a couple of games, I might rethink my plans. The ancient era is really where you win or lose the game, so getting many cities fast will make you stronger. And packing the cities close will help you do that.

                          I might come back with an AAR on the map I posted above. Doing pretty well so far.
                          So get your Naomi Klein books and move it or I'll seriously bash your faces in! - Supercitizen to stupid students
                          Be kind to the nerdiest guy in school. He will be your boss when you've grown up!

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                          • #28
                            As Theseus and Arrian and others have said, reality tends to get in the way of plans. I think that the most “workable” heuristic is to simply count tiles between cities. In other words, place your cities “about” 3 tiles apart, taking into account the actual terrain. Anything stricter than that is going to fall apart on a real map.

                            This is the important point: since some tiles can be 5 or 6 times as productive as others, schemes that treat every tile as having equal value make no sense. That is why I do not use pattern schemes for my city placement heuristic.
                            Got my new computer!!!!

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                            • #29
                              Originally posted by pedrojedi
                              It is interesting seeing different people's approaches on the very different topics on Civ; one of the most curious is CP.

                              I was a puritan when it came to CP, and tried to have the largest possible cities with big enormous population/production. But after seeing the arguments posted on many threads here, I came to the (paying to my pride) conclusion that some overlap is interesting, if not necessary. So I'm practicing it. Still on Regent and far from going up, since I don't have a good stable practice, but sticking to the change!
                              You will REALLY start seeing the difference when playing at Emperor/Deity. On difficulty levels below those, even in Monarch, it is quite possible to play a competitive game using OCP or other spaced-out placement styles. Try it, and you won't go back!
                              A true ally stabs you in the front.

                              Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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