Two points on the subject of tech trading.
Firstly, it is quite possible to keep up in tech with the AI on emperor, with judicious trading. Typically I will fall a few techs behind at a time, and then get the opportunity to catch up and make a profit in the process. It depends on figuring out which techs yuo can research in 40 turns that the AI isn't going to get any quicker than that, and using that as you bargaining chip. When AI's get map making is also a great opportunity. In my last game (24 civs ) I had no techs to trade with, and there were three techs floating around that I didn't have. By plotting who had what techs, I organised to buy one, trade it for the others and some cash, and then buy a world map, which combined with my map was quite valuable, and sold widely. In the trading session I went from being three techs behind the leader to having those three techs, 200 more gold and a complete map of the continent, despite having nothing to trade with in the first place (so that was all pure profit). Brokering is powerful if you get the right opportunity.
Secondly, as recently illustrated by Catt (I think) very nicely, is the value of giving techs away for free sometimes. In Catt's example, he was getting large gpt from civ A for techs, while civ B was perpetually broke, mostly because B was behind A in techs and was buying them for gpt. By giving B free techs to get them to the level of A, A had nothing to sell, and so Catt was able to then sell his techs to both A and B, getting more of the money at A's expense. Sometimes giving stuff away to one civ can weaken another civ that would otherwise have traded with the first civ. And anything that harms you nearest rivals is good.
Firstly, it is quite possible to keep up in tech with the AI on emperor, with judicious trading. Typically I will fall a few techs behind at a time, and then get the opportunity to catch up and make a profit in the process. It depends on figuring out which techs yuo can research in 40 turns that the AI isn't going to get any quicker than that, and using that as you bargaining chip. When AI's get map making is also a great opportunity. In my last game (24 civs ) I had no techs to trade with, and there were three techs floating around that I didn't have. By plotting who had what techs, I organised to buy one, trade it for the others and some cash, and then buy a world map, which combined with my map was quite valuable, and sold widely. In the trading session I went from being three techs behind the leader to having those three techs, 200 more gold and a complete map of the continent, despite having nothing to trade with in the first place (so that was all pure profit). Brokering is powerful if you get the right opportunity.
Secondly, as recently illustrated by Catt (I think) very nicely, is the value of giving techs away for free sometimes. In Catt's example, he was getting large gpt from civ A for techs, while civ B was perpetually broke, mostly because B was behind A in techs and was buying them for gpt. By giving B free techs to get them to the level of A, A had nothing to sell, and so Catt was able to then sell his techs to both A and B, getting more of the money at A's expense. Sometimes giving stuff away to one civ can weaken another civ that would otherwise have traded with the first civ. And anything that harms you nearest rivals is good.
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