I'll start with a quote:
That is from alexman's Commercial trait thread.
FLASH: BOLT OF LIGHTNING HITS THESEUS IN THE HEAD!! NEWS AT ELEVEN.
Sooo, I've been playing around with city placement paradigms the last coupla weeks.
I've been pretty much an avowed 3-tiler (city-space-space-city) for a while, with some 2s and 4s dependent on terrain.
But the territory expansion resulting from the Palace had been bugging me, and I've been thinking about / planning to post a thread about placement anyway.
Then Dominae's comment JUMPED out at me.
Boy, is that a teaser... (I have to make dinner ).
Later, I'll post two editor screenshots I had previously re 3-tile spacing and 3/4 tile spacing (around the capitol).
Then, I want to get into a discussion about a new 2/3/4/5 idea I have.
Originally posted by Dominae
It is possible to ICS (city-tile-city) in the early game, and remove cities later on to get some good Metros. Unfortunately, it is not possible to do this with a looser pattern (city-tile-tile-city), which I prefer.
Dominae
It is possible to ICS (city-tile-city) in the early game, and remove cities later on to get some good Metros. Unfortunately, it is not possible to do this with a looser pattern (city-tile-tile-city), which I prefer.
Dominae
FLASH: BOLT OF LIGHTNING HITS THESEUS IN THE HEAD!! NEWS AT ELEVEN.
Sooo, I've been playing around with city placement paradigms the last coupla weeks.
I've been pretty much an avowed 3-tiler (city-space-space-city) for a while, with some 2s and 4s dependent on terrain.
But the territory expansion resulting from the Palace had been bugging me, and I've been thinking about / planning to post a thread about placement anyway.
Then Dominae's comment JUMPED out at me.
Boy, is that a teaser... (I have to make dinner ).
Later, I'll post two editor screenshots I had previously re 3-tile spacing and 3/4 tile spacing (around the capitol).
Then, I want to get into a discussion about a new 2/3/4/5 idea I have.
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